Blender 2.9 Exporting various files

Beschreibung

How do I export Normal Maps again? How can I export Materials for Unity? Let's try to get a good overview, right?
SDragon Games
Flussdiagramm von SDragon Games, aktualisiert more than 1 year ago
SDragon Games
Erstellt von SDragon Games vor fast 3 Jahre
9
0

Zusammenfassung der Ressource

Flussdiagrammknoten

  • Exporting Assets for Unity
  • Blender 2.9 - Exporting formats and procedures - What can I export from Blender and how?
  • Renders
  • Meshes with Animations
  • Normal Maps
  • Textures
  • 1st Set the Renderer to Cycles in the "Render Properties" of the "Properties" Panel 2nd go to the "Shading" tab, create a Material, adjust it to your liking in the "Node editor" and add an "Image texture" Node (shift + A -> Textures -> Image Texture) 3rd create a new Image Texture for each Material that is to be exported and select them in the "Image Texture" Nodes of their respective material 4th Unwrap the UV Mesh: Select the Geometry in Editmode and under UV, Unwrap the Mesh (for a more neat UV Map, selected edges may be marked as seams beforehand) 5th Tab into the Object mode and go to the "Render Properties" again and under "Bake" press "Bake" 6th Find the Image Editor under the "Texture Paint" Tab and Save the Image under "Image" as soon at is baked  
  • 1st Apply the Scale to all of your Meshes       Ctrl + A -> Scale 2nd Check the Endpoint of the Animation Timeline and set it to the length of your longest animation 3rd Select all Meshes for the Export and select your armature as last Object 4th Select "File" -> "Export" -> "Export as an .fbx file" 5th Adjust options:       "Main"                uncheck "Active Collection", select "Active Elements" instead                Select "Forward Z" and "Y Up" for "Forward:" and "Up"                check "Armature" and "Mesh" as Objects for export       "Geometry"                "Apply Modifiers"       "Armatures"                uncheck "Add leaf bones"       "Animation"                 uncheck "NLA Strips" and "Force Start End Keying" 6th Select a file location and Name the file              
  • Enter text here
Zusammenfassung anzeigen Zusammenfassung ausblenden

ähnlicher Inhalt

HTML + CSS
Justina Sadikova
Blender Hotkeys in 3D Modelling (Edit Mode)
SDragon Games
Blender
August Smith
Page rendering
James Drummond
Blender 3D - Shading Nodes
SDragon Games
Blender Add-ons
SDragon Games
Blut
Paula <3
4 Phasen der kognitiven Entwicklung nach Piaget
Lena S.
Vetie - Tierzucht & Genetik - S II
Fioras Hu
Innere Schwein Vetie
Anne Käfer
QUANTI 2021
Julia W.