Zusammenfassung der Ressource
Matlab Function for Toy Example
- Fun 1
- has to arrange the order of the frames
- what frames we support
- and then input to the next function with arranged frames
- set up policy that can limit and fliter the unreasonable number of frames
- Fun 2
- controller of the conversion layers
- basically to see which frame falls into which set within the modulo
- Fun 3
- once we have the well-organised frames from the fun 1, we then get to know how to activate the tristates
- once we've known the tristate, we then assign the individual stateAll of switches to the corresponding tristate
- assume that
- Fun 4
- jump ahead: controller to tell whether this frame needs to jump
- and then assign value to the upper and lower Muxes
- fun 6
- to validate whether we have successfully connect the connPi from input to output
- simply checking the output of fun4 to the 2nd row of connPi
- main fun
- a main function that link up fun 1 to fun 4