Zusammenfassung der Ressource
INTRODUCTION TO
GAMIFICATION
- What is Gamification?
- Definition
- Gamification is the use of game elements and game
thinking in non-game environments to increase
target behaviour and engagement
- is about using
- To increase target behaviour and
engagement
- In a non-game environment
- Game thinking
- Game elements
- Game or Gamification?
- (Serious) Games
- A game is characterized by rules, restrictions,
meaningful choices and working towards a goal, while
these things are mostly missing in ‘play’.
- Toys
- Toys are on the left side of the spectrum.
They offer a whole experience, instead of
using just parts of games.
- Playful design
- Playful design is not a whole gaming experience, only parts of games are
used. Yet, also with Playful design there are no specific goals, rules or
meaningful choices that make it a game or Gamification
- Gamification
- Gamification offers a clear and specific
goal to its users and has rules and
restrictions that make it game-like
- Famous examples of Gamification
- Amazon.com
- Foursquare
- LinkedIn
- What can Gamification be used for?
- Education
- Education might even be the profession which can
progress most by implementing Gamification techniques,
because of the parallels between learning and gaming
- elements application of
Gamification in education:
- Rewards
- Feedback
- Gaining skills and experience
- Loyalty
- Loyalty is what most
marketers are looking for in
their customers.
- The following are conditions for-
or predictors of loyalty
- - Word of mouth
- - Product ownership
- – more products per person
predicts a higher loyalty
- - Brand knowledge and
brand preference
- - Engagement
- Behaviour change
- Examples
- Foodzy – Healthy living
- UWV – Finding a job
- The Speed
Camera Lottery
- Employee productivity
- Examples
- Nitro for Salesforce
- Work.com
- Promotion
- Examples
- Prezi
- What’s so engaging about games?
- Game designers seem to have found the
‘holy grail’ of engagement, which marketers
have been searching for a long time.
- Great games are able to captivate and engage
players for a longer period of time.
- Who hasn’t played a game like Farmville, Angry
Birds, Temple Run or Candy Crush once and
found it hard to put away? “One more level”, or
“5 more minutes until these crops are ready”.
- Gamification Design
Framework
- Define business objectives
- Delineate target
behaviour
- Describe the players
- Devise the activity loops
- Don’t forget the fun
- Deploy the appropriate tools