Zusammenfassung der Ressource
Gamification 101: An Introduction to the
Use of Game Dynamics to Influence
Behavior
- INTRODUCTION
- Gamification — applying
the mechanics of gaming
to nongame activities
- to change people’s
behavior.
- It is an important and
powerful new strategy
- for influencing and
motivating groups of
people.
- And the concept has the
potential to solve a
variety of problems, in
areas such as:
- Health & Wellness
- Education & Training
- Public Policy & Government
- I. GAMIFICATION DEFINED
- Participation and
Engagement
- The overall goal of
gamification is
- to engage with
consumers
- and get them to
participate, share
and interact in
some activity or
community.
- Game Mechanics
& Game Dynamics
- Game
mechanics
- They are the
various
actions,
behaviors, and
control
mechanisms
- tha are
usted to
“gamify” an
activity.
- Game
dynamics
- They are the
result of
desires and
motivations
- of the
compelling,
motivational
nature of this
experience.
- Games Are
Everywhere
- People have
become more open
to game mechanics
in other parts of
their lives.
- Let’s examine
a few.
- Frequent
Flyer
Programs
- They are
complex games,
with customers
earning miles
for every
segment flown.
- Starbucks
and
Foursquare
- Starbucks is
using a fun
tool to get
people to visit
their stores.
- Nike+ and
the iPod
- It has
“gamified”
exercise with
the launch
of Nike+ in
2008.
- Gamification
- At its root
- It applies the
mechanics of
gaming to nongame
activities
- to change
people’s
behavior.
- In a business context
- It is the process of
integrating game
dynamics (and game
mechanics) into a
- in order to
drive
participation
and
engagement.
- website
- business service
- online community
- marketing campaign
- content portal
- II. THE BUSINESS VALUE OF
GAMIFICATION
- Tracking
Statistics Drives
Participation
- At its core,
gamification
is all about
statistics.
- These statistics create
another level to the
game and motivate
people to play more.
- In essence, the
statistics become
the game.
- By capturing
statistics,
communicating
standings, and
rewarding
accomplishments,
- we create a
new method
to drive
participation.
- Who Is
Participating?
- Gamification is a
strategy for
influencing and
motivating the
behavior of people
- customers,
- employees
- students,
- fans
- constituents,
- patients
- Use Cases of
Gamification
- Motivating
behavior
- Wherever there are
people, there are people
to be motivated.
- Example: HopeLab
- Building and activating a
community of members
or fans
- Organizations can take back
control of the brand
experience by engaging users.
- Example: Global
Technology Company
- Building
your
brand
- Marketers can help increase
brand awareness, affinity, and
purchase intent.
- Example: Global
Consumer Product
- Driving
engagement
and
loyalty
- Loyalty programs can
significantly increase their
effectiveness by adding
more intrinsic motivators
- Example: Major
Entertainment Company
- Participation
Drives
Business Value
- Gamification can
drive any kind of
participation,
including:
- Watching
videos
- Listening
to audio
- Viewing
photos
- Opting in to
email
communication
- Participation
builds lasting
relationships
- and impacts
business
objectives.
- III. THE BUILDING
BLOCKS OF
GAMIFICATION
- To repeat our definitions
from the beginning
- Gamification drives
participation and
engagement
- by integrating game
mechanics and game
dynamics.
- Game mechanics are the rules and rewards
that make up game play
- These emotions, in turn, are the result of
desires and motivations we call game dynamics.
- Game Mechanics
Motivate Behaviors
- Addition it to a site allows you to
layer compelling user experiences.
- Game mechanics are tools that
are used as building blocks
- for gamifying a website
or application.
- Some of the
most common
game
mechanics
include the
following:
- Levels
- It is an indication that you’ve reached a
milestone and a level of accomplishment.
- Challenges,
Trophies, Badges,
Achievements
- Challenges give people missions to
accomplish and then reward them.
- Virtual Goods
- They are a great vector for creativity,
competition, and self-expression.
- Leaderboards
- They are used in the competition
to drive valuable behavior.
- Points
- People love to earn them
and to achieve them.
- Competitions
- They enable your users to
challenge each other to get the
high score.
- Game Dynamics
Satisfy Desires
- People have
fundamental
needs and
desires.
- Gamification
allows to meet
the needs of
people.
- These are some
human needs:
- Reward
- The primary
reward
mechanism is
through
earning points.
- Status
- People need to
engage themselves
in activities to gain
this esteem.
- Achievement
- People
motivated
by
achievement
tend to seek
out
challenges.
- Self-expression
- Many people want and
need opportunities to
express their autonomy.
- Competition
- Individuals can also be
motivated by
competition.
- Altruism
- Gifting is an
incredibly
powerful
acquisition
and retention
mechanic.
- V. ABOUT BUNCHBALL
AND NITRO
- Bunchball: The Industry
Leader in Gamification
- Nitro – The
Participation
Engine
- It enables you to
track and reward
participation
across the
Internet by adding
game mechanics.
- The Nitro
solution includes
the following:
- Proven
Gamification
Platform
- Expert Program
Design Services
- Comprehensive
Program
Management Services
- Advanced
Analytics
Services
- Bunchball is the
leading provider of
online gamification
solutions.
- It is used for some
of the world’s
leading brands and
media.
- Customers use
it to create
meaningful
experiences.
- Customers
- Warner Bros
- Comcast
- Victoria's
Secret PINK
- USA Network
- LiveOps
- Hasbro
- IV. SUMMARY AND NEXT
STEPS
- Questions to Ask
- What is the
Context?
- Consider
how to
extend the
reach of the
gamification
process into
other
avenues.
- What Is the
Timeframe?
- Gamification
should be
thought of as an
extended
process.
- Gamification
is a long-term
strategy, not
a launch-and
-forget-it one.
- Time to Market?
- How soon do
you need to
gamify your
site or
application?
- Do you have
the resources
to do it?
- All of these
questions will
impact your ability
to gamify.
- What Is
Success?
- Most
important is
to have a
clear sense
of what your
business
goals are
- and how
you’ll go
about
determining
if you’ve
achieved
them.
- Is the
Product
Compelling?
- Gamification
works best
when
turning an
exciting
product into
a richer one.