Data Representation

Beschreibung

revision for end of unit checkpoint on representing data
Eve Harley
Mindmap von Eve Harley, aktualisiert more than 1 year ago
Eve Harley
Erstellt von Eve Harley vor fast 5 Jahre
0
0

Zusammenfassung der Ressource

Data Representation
  1. Binary Numbers
    1. Binary = base 2
      1. Denary= base 10
        1. Using 8 bits we can represent up to 255 numbers
          1. 2^n = quantity of numbers that can be displayed
        2. Representing Data
          1. More transistors = more bits (1/0) = more values can be stored
            1. Bit (b) = 1/0
              1. Nibble = 4 bits
                1. Byte (B) = 8 bits
                  1. Kibibyte (KiB) = 1024B
                    1. Mebibyte (MiB) = 1024KiB
                      1. Gibibyte (GiB) = 1024MiB
                        1. Tebibtye (TiB) = 1024GiB
            2. Representing Text
              1. ASCII is an american based way to represent text which uses 7 bits
                1. Limited to only 128 characters (not enough for other languages)
                  1. Stands for American Standard for Computer Information Interchange
                  2. Other character sets exist (Unicode etc.)
                  3. Representing Images
                    1. To store images on a computer, we need to find a way to represent an image as a sequence of numbers
                      1. Bitmaps
                        1. In a bitmap, the image is split up into a grid Each section of that grid is then assigned a colour that most closely matches its contents If we only use a small number of rows and columns, the sections are large, and the result doesn’t look much like the picture
                        2. The grid segments are called pixels and the number of pixels in an area is called the resolution
                          1. Higher resolution images (more pixels) better represent the original image
                          2. By combining different intensities of red, green and blue lights, we can create all visible colours
                            1. Colours on a computer are usually stored as RGB (Red Green Blue) values
                          3. Representing Audio
                            1. Sound is the vibration of air particles – the air particles themselves don’t travel, but the pattern of vibration does
                              1. When the air is compressed, the graph has a high amplitude, when it is stretched, the graph is low The resultant graph is called a waveform
                                1. If we can capture a waveform as numbers, then we can represent a sound in binary
                              2. The amplitude (height) of the waveform is measured at regular intervals. This is called sampling
                              Zusammenfassung anzeigen Zusammenfassung ausblenden

                              ähnlicher Inhalt

                              Types and Components of Computer Systems
                              Jess Peason
                              Input Devices
                              Jess Peason
                              Output Devices
                              Jess Peason
                              Computing
                              Kwame Oteng-Adusei
                              Pack of playing cards answer
                              Karl Taylor
                              Code Challenge Flow Chart
                              Charlotte Hilton
                              Computing Revision YR8
                              Darius C
                              Computing Hardware - CPU and Memory
                              ollietablet123
                              Computer Systems
                              lisawinkler10
                              Computer science quiz
                              Ryan Barton
                              Input, output and storage devices
                              Mr A Esch