Zusammenfassung der Ressource
2.3.4 Interface design for effective communication
- Experience
- Games have been getting more complex, thus needing a UI that players can easily interact with
- Age
- the controller
- Motion controllers have players executing real life movements
- easier for players of all ages to grasp
- may be harder for he much younger and much older audience to understand since it doesn't require familiar movements to execute a function
- Environment of use
- Designers may what to think about how much space it would need
- games that use motion sensors to detect your movement, such as kinect typically require a lot of space to move around
- Physical characteristics
- vision impairments
- contrasting colours
- contrasting background and text
- motion sickness
- using virtual reality for a while can usually cause motion sickness. designers may want to think about how to prevent that
- Task to be undertaken
- audience/what the designer is trying to promote
- health and fitness
- immersion
- problem solving
- learning
- audience/what the designer is trying to promote