2.6 Data Representation

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Mindmap am 2.6 Data Representation, erstellt von Jamie Sparks am 11/05/2017.
Jamie Sparks
Mindmap von Jamie Sparks, aktualisiert more than 1 year ago
Jamie Sparks
Erstellt von Jamie Sparks vor mehr als 8 Jahre
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Zusammenfassung der Ressource

2.6 Data Representation
  1. Number System
    1. Binary
      1. Base 2 (There are only 2 numbers ‐ 0,1)
      2. Denary
        1. Base 10 (There are 10 numbers ‐ 0,1,2,3,4,5,6,7,8,9)
        2. Hexadecimal
          1. Base 16 (There are 16 numbers ‐ 0,1,2,3,4,5,6,7,8,9,A,B,C,D,E,F)
          2. Hexadecimal conversion
            1. Binary To Denary
            2. Units
              1. Binary Shifts
                1. Binary shifts are really good for doing super fast multiplication and division. They are only good with powers of 2.
                  1. Left shift (Moving 1s to the left has the effect of doubling the number for every place shifted left)
                    1. Right shift (moving 1’s to right has the effect of halving a number for every place shifted right)
                    2. Logic Gates
                      1. Character Sets
                        1. Ascii - given a 7 bit binary code (therefore can only store 128 characters). An extra 0 is inserted to the start of the 7 bit code so that it fits nicely into 1 byte (8 bits)
                          1. Extended ASCII gives each character 8 bits (therefore can store up to 256 characters). It is useful for European languages like French and German
                            1. Unicode comes in several different forms and tries to cover every possible character that might be written. The most common forms are 16‐bit (65,536) and 32‐bit (4,294,967,296)
                            2. Images
                              1. Metadata means ‘data about data’. This sounds confusing, but you could also think of it as ‘properties’
                                1. For images this will be things like resolution, width, height, file type and bit depth For sound files this might be length, artist, album, file type.
                                2. Pixel – Pixels are the squares that make up an image. The word stands for ‘picture element’
                                  1. Colour depth – Colour depth refers to how many bits are used to store the colour of each pixel. For example, this picture of Mario is 8 bit.
                                    1. Resolution – Resolution refers to the density of pixels in an image (i.e how many pixels are within a certain area). It is measured in dots per inch (dpi)
                                    2. Sound
                                      1. Sample Size
                                        1. refers to how many bits can be used for each sample. 3 bits means that 8 possible ‘levels’ (voltages) can be represented. Of course, the more levels you have, the better the quality of the sound. The bit depth on CD is 16 bits. On DVD is 24 bits.
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