Zusammenfassung der Ressource
Math Basics
- FACTORS
- whole numbers that divide exactly into the number (1& itself)
- common factor- a number that is a factor of two or more numbers
- prime factor- a number bigger than 1 which whole numbers divide exactly into the number
- PRIME
- whole number greater than 1, only factors are 1 and itself
- prime factor- a factor that is also a prime number
- MULTIPLE
- common multiple- a number that is a multiple of two or more numbers
- results of multiplying the number by a positive whole number
- EVEN NUMBERS
- 2,4,6,8,10,12,14,16,18,20...
- ODD NUMBERS
- 1,3,5,7,9,11,13,15,17,19...
- LCM (LOWEST COMMON MULTIPLE)
- the lowest multiple that is common to two or more numbers
- e.g LCM of 6 & 8 = listing the 6 and 8 times table till you find the lower of the two common multiples = 24
- HCF (HIGHEST COMMON FACTOR)
- the highest factor that is common to two or more numbers
- HCF of 36 and 24= writing the prime factors that are most common between both numbers
- e.g- find what numbers (that are factors) form that whole number and the sum of the most common to both are the HCF
- 36- 2 x 2 x 3 x 3 24- 2 x 2 x 2 x 3
- 2 x 2 x 3 = 12
- ALGEBRA
- to multiply the powers of the same number add the indicies
- any letter raised the the power of 1 is equal to the letter itself...
- e.g- x1 = x
- any letter raised to the power of 0 is equal to 1...
- e.g- x0 = 1
- FRACTIONS
- DECIMALS
- per cent= out of 100
- percentage- 1% 10% 25% 50% 75%
- decimal- 0.01 0.1 0.25 0.5 0.75
- fraction- 1/100 1/10 1/4 1/2 3/4
- to work out the percentage of a quantity using a fraction:
- write the percentage as a fraction then multiply the fraction by that quantity
- to find a percentage of a quantity using decimals:
- write the percentage as a decimal then...
- multiply the decimal by the quantity
- two methods to increase an amount by a percentage
- 1. find the percentage of that number then add this to the starting number
- or you can use a multiplier
- two ways to decrease an amount by a percentage
- you can find the percentage of that number and then subtract this from the starting number or you can use a multiplier
- equivalent fractions- multiply both numerator and denominator by the same whole number
- simplest form- divide the numerator and denominator by the same common factor
- to find a common denominator you need to find a common multiple of both numbers
- an improper fraction can be written as a mixed number with a whole number part and a proper fraction part
- to multiply two fractions multiply the numerators together and the denominators together
- to find a fraction of a quantity multiply the fraction by the quantitty
- you can convert a fraction into a decimal by doing the division
- BRACKETS
- RE-ARRANGING FORMULAE/Nth TERM
- variable= something that can change and is often written as a letter
- Brackets Indicies Division Multiplication Addition Subtraction
- to expand a bracket you multiply everything inside the bracket by what is outside
- multiplying out a bracket is called factorising
- putting in a bracket is called factorising
- PLACE VALUE
- multiply= left/ divide= right
- SQUARES AND CUBES
- square- the result of multiplying a whole number by itself
- 4 x 4 (the square of 4) =16
- SQUARE ROOTS AND CUBE ROOTS
- square roots- a number which when multiplied by itself gives you the its root
- cube roots- a number which when multiplied by itself, then multiplied by itself again
- cube- comes from multiplying a number by itself and then multiplying the result by the original number
- 4 x 4 x 4 (4 cubed) = 64
- PERCENTAGE CHANGE
- RATIO
- ratios are used to compare quantities
- they can be simplified like fractions
- to do so you divide each of its numbers by a common factor
- GRAPHS
- gradient
- lines that slant upwards have a positive gradient
- lines that slant downwards have a negative gradient
- midpoint
- is halfway along the line
- to find it: (+ x-coordinates, ÷ by 2 and + the y-coordinates and ÷ by 2
- across= x, upwards= y
- SHAPES
- circles
- circumference= outside (perimeter)
- diameter= middle
- radius= a section of the line across the middle (diameter)
- (Area= 3.142squared) A=πr2
- prisms
- volume= area of cross section x length
- pythagoras
- a2+ b2 = c2
- c2= n, n√
- rectangle
- perimeter= l + w + l + w
- area= l x w
- square
- area= a measure of the amount of space within a shape e.g- a 1cm by 1cm square is 1cm2
- area= l x l
- parallelogram area= base x height
- triangle area= 1/2 x b x h
- trapezium area = 1/2 (a + b lengths of parallel sides) x h
- LOCI
- CONSTRUCTIONS
- perpendicular bisector of a line segment
- the locus of a point which moves so that it's an equal distance from two points (A&B) is the perpendicular bisector of the line joining A and B
- perpendicular= at right angles to
- bisector= cut in half
- BISECTING AN ANGLE
- after drawing an angle at the corner labelled V would be the angle to bisect
- placing your compass on V, draw an arc that crosses both sides of the angle
- label those points A and B
- place your compass on point A and draw an arc between the two sides of the angle
- then, without moving the compass place it on point B and draw another arc that cuts through the previous, label this C
- draw a straight line through point V to C
- the line VC bisects the angle
- to do so you draw a line segment XY (the numbers at either end)
- put you compass on X, set halfway along the line, then draw an arc proceed to do the same from the opposite end close to Y but halfway along (they should cross)
- label the two points A and B, draw a straight line through A and B where lines X and Y , A and B cross within the middle of the arcs, along the right angle label M ad draw a box
- the point M where the lines cross is the midpoint of XY and AB is perpendicular to XY
- the locus of a point moves so that it is always a set distance from a fixed point
- the locus of a point moves so that it is a set distance from the line between points P and Q which will be at opposite ends of said line
- after measuring a set distance from the line to the measurement provided using a compass you should draw around the line
- CORRELATION
- correlation is positive when the values increase together
- correlation is negative when one value decreases as the other increases
- 0 is no correlation (the values will appear to not link at all)
- -1 is a perfect negative correlation
- the value shows how good the correlation is not how steep the line is and if it is positive or negative
- 1 is a perfect correlation
- PIE CHARTS
- when given survey results that may be presented in a table to show this within a pie chart with the numbers still in a table you then divide each value by the total and multiply by 100 to get a percentage
- comedy:4 action:5 romance:6 drama:1 sci-fi:4 total=20
- 4/20= 20% 5/20= 25% 6/20=30% 1/20=5% 4/20=20% total=100%
- 4/20 x 360 = 72 5/20 x 360 = 90 6/20 x 360 =108 1/20 x 360 = 18 4/20 x 360 =72 total=360
- PROBABILITY
- probability of an outcome= number of ways the outcome can happen ÷ total number of possible outcomes