The Heal spell removes one Wound from a player. Select all situations where the Heal spell will work.
Tips:
Heal is described on page 59
Frozen is described on page 51
Insubstantial is described on page 52, see note 3
Force Bolt is described on page 58
Golem is described on page 58
Cursed is described on page 51
Barkskin is described on page 54
Magic Armor is described on page 50, see note 3 and 7
Brutal Strike is described on page 33
Fight After Death is described on page 33
Deaths are described on page 7, see note 6
Greater Undead Minion is described on page 59, see note 2
Stopped, Stunned, and Suppressed are described on page 52
Select one or more of the following:
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An unarmored player has been hit in the arm by an Arrow. They are then Frozen or made Insubstantial. The Heal spell will remove the arm wound, restoring the arm to full function.
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An unarmored player has been hit in the arm by a Blue Magic Ball. The Heal spell will remove the arm wound, restoring the arm to full function.
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An unarmored player has been hit in the leg with a sword. The player was wearing a Druid's white and red Golem enchantment strips. The Heal spell will remove the leg wound, restoring the leg to full function.
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An unarmored player has been hit in the arm with a spear. The player was wearing a Druid's white Barkskin enchantment strips. The Heal spell will restore the Magic Armor from Barkskin.
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An unarmored player has been hit in the leg by the axe of a 5th level Barbarian, who then declares "And stay down!" The Heal spell will remove the leg wound, restoring the leg to full function.
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An unarmored 2nd level Barbarian is hit once in each arm, and then declares "Fight after death!" The Heal spell will remove the would from one of the Barbarian's arms, restoring the arm to full function.
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An unarmored player has been hit in the arm by a small thrown weapon. The player was under the effect of a Healer's Greater Undead Minion spell. The Heal spell will remove the arm wound, restoring the arm to full function.
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An unarmored player has been hit in the leg by a mace. They are also under the effect of a Stopped, Stunned, or Suppressed condition. The Heal spell will remove the leg wound, restoring the leg to full function.