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college Computer Science Quiz on Visual Basic Chapter 1 (Introduction to Programming and Visual Basic) Fill-in-the-blank, created by hermodh3290 on 30/08/2015.

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Visual Basic Chapter 1 (Introduction to Programming and Visual Basic) Fill-in-the-blank

Question 1 of 30

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The job of the is to fetch instructions, carry out the operations commanded by the instructions, and produce some outcome or resultant information.

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Question 2 of 30

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A (n) is an example of a secondary storage device.

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Question 3 of 30

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The two general categories of software are _ and .

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Question 4 of 30

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A program is a set of .

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Question 5 of 30

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Since computers cannot be programmed in natural human language, algorithms must be written in a (n) language.

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Question 6 of 30

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is the only language computers can process directly, without any conversion required.

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Question 7 of 30

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Words that have special meaning in a programming language are called .

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Question 8 of 30

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A (n) is a name that represents a storage location in memory.

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Question 9 of 30

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are characters or symbols that perform operations on one or more operands.

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Question 10 of 30

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A (n) is part of an application's code but is ignored by the compiler. It is intended for documentation purposes only.

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Question 11 of 30

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The rules that must be followed when writing a program are called .

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Question 12 of 30

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is information a program gathers from the outside world.

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Question 13 of 30

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is information a program sends to the outside world.

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Question 14 of 30

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A (n) is a set of well-defined steps for performing a task or solving a problem.

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Question 15 of 30

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A (n) is a diagram that graphically illustrates the flow of a program.

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Question 16 of 30

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is human-readable code that looks similar to programming language code.

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Question 17 of 30

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A (n) is a piece of data that determines some characteristic of a control.

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Question 18 of 30

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If you do not see the Solution Explorer or Properties windows in Visual Studio, you may use the menu to bring them up.

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Question 19 of 30

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You click the pushpin icon in a window's title bar to turn the feature on or off.

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Question 20 of 30

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You use the to place Buttons, Labels, TextBoxes, and other controls on an application's forms.

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Question 21 of 30

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The window allows you to navigate among the files in your project.

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Question 22 of 30

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The window allows you to examine and change a control's properties.

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Question 23 of 30

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When windows are , it means they are attached to one of the edges of the Visual Studio main window.

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Question 24 of 30

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To dock a floating window, right-click its title bar and then select .

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Question 25 of 30

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To reset the Visual Studio window layout, you select Reset Window Layout from the menu.

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Question 26 of 30

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All commands executed by the may also be executed from a menu.

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Question 27 of 30

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The window shows your application's form. This is where you design your application's user interface by placing controls on the form that appears when your application executes.

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Question 28 of 30

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When you want to place a Button, Label, TextBox, or other control on an application's form, you select it in the , and drag it onto the form in the Designer window.

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Question 29 of 30

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You can access the full documentation for Visual Studio by clicking on the menu bar, and then selecting View Help.

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Question 30 of 30

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A (n) is a small box that is displayed when you hold the mouse cursor over a button on the toolbar or in the Toolbox for a few seconds.

Explanation