A Formal Approach to Game Design and Game Research

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Mapa Mental sobre A Formal Approach to Game Design and Game Research, creado por Alondra Pérez el 15/10/2018.
Alondra Pérez
Mapa Mental por Alondra Pérez, actualizado hace más de 1 año
Alondra Pérez
Creado por Alondra Pérez hace alrededor de 7 años
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Resumen del Recurso

A Formal Approach to Game Design and Game Research
  1. Iterative, qualitative and quantitative analyses support the designer in two important ways.
    1. Help analyze the end result to refine implementation, and analyze the implementation to refine the result.
    2. Towards a Comprehensive Framework
      1. base mechanisms of game systems, the overarching design goals, or the desired experiential results of gameplay.
        1. user experience must bottom out, somewhere, in code.
          1. D ecomposing, understanding and creating this coherence requires travel between all levels of abstraction
          2. MDA
            1. Games are created by designers/teams of developers, and consumed by players
              1. their consumption is relatively unpredictable .
              2. MDA framework
                1. Design counterparts
                  1. Mechanics describes the particular components of the game, at the level of data representation and algorithms.
                    1. Dynamics describes the run-time behavior of the mechanics acting on player inputs and each othersí outputs over time
                      1. Aesthetics describes the desirable emotional responses evoked in the player, when she interacts with the game system.
                    2. Aesthetics
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