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Mapa mental

Objects and Classes

Sean Barnette Inglés

Contenido del mapa

Objects and Classes

  1. Classes: are an oop tool that enables programmers to create the abstraction of a problem

    • 3 things to consider when writing a class: class name, the fields, and the methods
  2. Objects: are everywhere, living and otherwise: concrete and abstract

  3. A class is a blue print or a template to create objects of identical type.

  4. OOP: Object-Oriented Programming

  5. Ex: Having an employee class that has age and position as fields, all employee objects created out of this class will have age and position as fields.

  6. Fields: are variables, the initials of each word is capitalized following the first word

  7. null: a concept referring to nothing

  8. Void: a method that does not return a value

  9. Methods define actions that a class's objects can do.

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Descripción
My description of the topics covered in our first lecture/reading.
Creado por
Sean Barnette
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