Mapa mental
Systems Architecture

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Systems Architecture
Fetch Decode Execute cycle
- Fetch
- Fetches instruction from memory such as RAM
- Decode
- Instructions is decoded into binary so the computer can understand
- Execute
- The CPU performs the actions required by the instruction
- Fetch
CPU
- Clock Speed
- How fast the CPU can run
- measured in Megahertz or Gigahertz
- How many fetch decode execute cycles the CPU can handle in a second
- Cache
- the larger the size of the Cache the faster the computer will be
- the closer the cache is to the CPU the quicker the instructions will be ran
- Cache has 3 levels each one closer to the CPU
- level 1
- Usually part of the CPU itself this makes it the fastest cache level
- Level 2 and level 3
- Both of these are slower and take longer to access than L1 and are built between the CPU and the RAM
- level 1
- Cache has 3 levels each one closer to the CPU
- Cores
- The more cores a CPU has the more powerful it is
- More cores allows the CPU to run multiple programs at the same time
- The more cores a CPU has the more powerful it is
- The CPU is an electrical circuit that is responsible for processing the instructions on a computer system
- Clock Speed
Von Neumann Architecture
- Registers
- Memory Address Register (MAR)
- Stores the memory location of data that needs to be accessed
- Memory Data Register(MDR)
- Stores the data that is being transferred to and from memory
- Program Counter (PC)
- Stores the address of the next instruction to be executed
- Accumulator (AC)
- Stores results from calculations
- Arithmetic/Logic Unit (ALU)
- Carries out calculations and makes decisions on the data sent to the processor
- Control Unit (CU)
- Controls how data moves through the processor and controls the timing of operations and the instructions sent to the processor and the input and output devices
- Memory Address Register (MAR)
- Registers
Embedded Systems
- Embedded systems are circuits that have been programmed for a specific purpose and can't be re-programmed to do something else
- Examples of Embedded Systems
- Washing machine
- Car engine
- MP3 Player
- Examples of Embedded Systems
- Embedded systems are circuits that have been programmed for a specific purpose and can't be re-programmed to do something else
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- Descripción
- Mapa Mental sobre Systems Architecture, creado por Alex Ford el 15/06/2022.
- Creado por
- Alex Ford
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