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Physics: Kinematics

Meldy Miyashita Physics Singapore-Cambridge GCE Advanced Level(A- Level) Inglés 5,0Valoración media 5,0 de 5 (1 valoración) 1.616 visitas

Mind map on physics kinematics: scalar and vector quantities, kinematics equations, and projectile motion

Mind map: physics kinematics

Contenido del mapa

Physics: Kinematics

  1. Definition of terms

    • Distance: a physical unit that describes how far an object is or describes the length an object has covered during its motion. (scalar quantity)
    • Displacement: the distance travelled along a specified direction. (vector quantity)
    • Speed: the distance moved per unit of time taken. (scalar quantity)
      • Average speed: total distance / total time taken
    • Velocity: the rate of change of displacement (vector quantity)
      • Average velocity: total displacement moved / total time taken
    • Acceleration: rate of change of velocity (vector quantity)
      • An object that has an equal increase in velocity per unit of time has constant/uniform acceleration.
  2. A scalar quantity only has magnitude

  3. A vector quantity has magnitude and direction.

  4. Kinematics equations

    • are used in situations in which the object has uniform acceleration and is travelling in a straight line. (one-dimensional motion/ rectilinear motion)
    • v = u + at
    • s = 1/2(v+u)t
    • s = ut + 1/2at^t
    • s = vt - 1/2at^2
    • v^2 = u^2 + 2as
    • where: v=final velocity, u=initial velocity, s=displacement, a=acceleration, t=time
  5. Projectile motion (two-dimensional motion)

    • for displacement calculation, use the kinematic equation--s = ut + 1/2at^2
      • x-axis displacement: s = ut (no acceleration in horizontal motion)
      • y-axis displacement: s = 1/2gt^2
    • for velocity calculation, use the kinematic equation--v = u + at
      • x-axis velocity: v = u
      • y-axis velocity: v = gt
        • At maximum height, the velocity of the y-axis is 0.
    • for resultant velocity, use the Pythagoras Theorem
      • to find the angle of resultant velocity (between the horizontal velocity and resultant forces), use trigonometry (tan__(tither) = Vy/Vx

Información

Descripción
Kinematics! :)
Creado por
Meldy Miyashita
Visitas
1.616
Valoración
Valoración media 5,0 de 5 (1 valoración)

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