Mobile Learning (MALL) and Computer-Assisted Language Learning (CALL)
MALL: Refers to the use of mobile
devices
Support and enhance language learning
CALL: CALL involves
the use of computers
and digital
technology to
facilitate language
learning
Emphasizes the
integration of
technology into
language instruction
Functional Systemic Linguistics (FSL)
Provides a comprehensive framework for understanding the functional, social, and contextual aspects
of language use
With technological applications
FSL encourages learners to analyze and question language use in various social contexts
Integration of Technology in English Classes
mobile-based English learning tool
learners engage with different grammatical categories
Korean APP
relevant language learning opportunities
The tool's use of instructional feedback aligns with the Genre Approach's focus on meaningful language
learning experiences
Gaming in Composition
integration of video games or game-like elements into
Engagement and Motivation
Video games often feature immersive narratives,
interactive challenges, and immediate feedback loops,
Intrinsic motivation inherent in gaming
Skill Development
critical thinking, problem-solving, creativity, and collaboration
Utilization of Games in Writing Instruction
Encouraging teamwork, peer feedback, and communication skills.
Development of Metacognitive Skills through Technology
Technology tools can provide students with opportunities to monitor and regulate their own learning
process
Technology can provide students with immediate
feedback on their learning progress, allowing them
to identify areas of strength and weakness in real
time
technology empowers students to become more
self-aware and strategic learners, enhancing their
ability to regulate their own learning and adapt to
new challenges.