Learning with a strategic
management simulation game:
A case study.
adopting a blended learning pedagogic
approach enables instructors to obtain the
best of both traditional and digital domains...
The blended learning approach has enabled the delivery of
curriculum to be made more flexible, allowing learning and
education to become more accessible to prospective learners that
have very different lifestyles, goals and learning experiences.
Games involve competition (or
cooperation) against (or with) the
programmeme or other players to attain a
goal within the rules and constraints of the
game setting.
Students learn with simulations by
experimenting with changing the input values,
parameters and constraints of the process, and
consequently observing the change in the
output. Pure simulation programmes have no
specific goals or competitive element that
learners have to consider.
There is a growing hybrid of simulation and
games that are essentially decision-making
systems that require players to make a
series of decisions in a contrived
environment but with realistic scenarios.
QUESTION: 1) the use of simulation games will correlate positively with learning?
2) how and why do simulation games enhance learning?