Pre-Production Materials

Sid Dawson
Mind Map by Sid Dawson, updated 5 months ago
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Description

Mind Map on Pre-Production Materials, created by Sid Dawson on 05/16/2019.

Resource summary

Pre-Production Materials
1 Mood Boards
1.1 Mood Boards can be as structured or as loose as the creator makes it
1.2 Can present colour, texture and feelings
1.3 Usually created through inspiration, that can be found any where
1.4 Advantages
1.4.1 Disadvantages
1.4.1.1 can become messy
1.4.1.2 Hard to work in groups as there is lots of ideas to disagree with
1.4.2 Easy way to collect loads of ideas into one area
1.4.3 Can be created any where
1.4.4 Can be made up of different images, textures and materials
1.4.5 Can be created digitally or physically
1.4.6 Can be made personal
1.4.7 Can easily be revisited during creation
1.4.8 Can be created for a costumer before a final design
1.4.9 Can be used for different designs in simular styles
1.5 Examples of mood boards
1.5.1 Example 1
1.5.1.1
1.5.2 Example 2
1.5.2.1
1.5.3 Example 3
1.5.3.1
1.5.4 Example 4
1.5.4.1
1.5.5 Example 5
1.5.5.1 Evaluation
1.5.5.1.1 This mood board is a collection of images from the football team liverpool FC
1.5.6 Example 6
2 Mind Map
3 Story Board
3.1 Camera Angles
3.1.1 Wide angle
3.1.1.1 Puts one character in context in his or her surroundings, shows the whole person
3.1.2 Two shot
3.1.2.1 Use for conversation between equals where what both characters say or do is equally important
3.1.3 Close up
3.1.3.1 Focuses in on what one person has to say or shows reaction in facial expression
3.1.4 Medium close up
3.1.4.1 Concentrates attention on a single character
3.1.5 Low angle
3.1.5.1 Creates the feeling that the viewer is small and vulnerable and the character here is powerful.
3.1.6 Extreme wide angle
3.1.6.1 Establishing shot - shows where action takes place and sets the scene at the start of an episode or event. Often pans or zooms in slowly as the scene is set.
3.1.7 Extreme closeup
3.1.7.1 Unreal viewpoint, focusing on a single feature of a person such as the nose, mouth, a hand etc, for effect or to draw attention to it.
3.1.8 Wide shot
3.1.8.1 Puts characters in context to show their location and how they relate to it.
3.1.9 High angle
3.1.9.1 Creates the feeling that the character here is being viewed by a more powerful presence positioned near the ceiling. Used in thriller films to show someone is being watched.
3.1.10 Over the shoulder conversation
3.1.10.1 Used for conversation where one person's speech is more important than the other.
3.2 Lighting
3.3 Sound
3.4 Camera movment
3.5 Location
4 Visulisation diagram
5 Scripst
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