Bootcamp bootleg: Designthinking

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Drago Axel
axel drago
Mind Map by axel drago, updated more than 1 year ago
axel drago
Created by axel drago over 6 years ago
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Bootcamp bootleg: Designthinking
  1. D.MINDSETS
    1. Show Don’t Tell
      1. Communicate your vision
        1. In an impactful and meaningful way
        2. Creating experiences using:
          1. Illustrative visuals.
            1. Telling good stories.
          2. Focus on Human Values
            1. Empathy for the people you are designing for
              1. And feedback from these users
              2. Embrace Experimentation
                1. Prototyping is not simply a way to validate your idea.
                  1. It is an integral part of your innovation process
                    1. We build to think and learn.
                  2. Be Mindful Of Process
                    1. Know where you are in the design process.
                      1. What methods to use in that stage.
                        1. And what your goals are.
                      2. Bias Toward Action
                        1. Design thinking is a misnomer.
                          1. It is more about doing than thinking.
                            1. Bias toward doing and making over thinking and meeting.
                          2. Craft Clarity
                            1. Produce a coherent vision out of messy problems.
                              1. Frame it in a way to inspire others and to fuel ideation.
                              2. Radical Collaboration
                                1. Bring together innovators with varied backgrounds and viewpoints.
                                  1. Enable breakthrough insights and solutions to emerge from the diversity.
                                2. MODES
                                  1. Empathize
                                    1. Define
                                      1. Ideate
                                        1. Prototype
                                          1. Test
                                          2. METHOD´S
                                            1. Powers of Ten
                                              1. Assume a Beginner’s Mindset
                                                1. What? | How? | Why?
                                                  1. User Camera Study
                                                    1. Interview Preparation
                                                      1. Interview for Empathy
                                                        1. Extreme Users
                                                          1. Analogous Empathy
                                                            1. Story Share-and-Capture
                                                              1. Saturate and Group
                                                                1. Empathy Map
                                                                  1. Journey Map
                                                                    1. Composite Character Profile
                                                                      1. 2x2 Matrix
                                                                        1. Why-How Laddering
                                                                          1. Point-of-View Madlib
                                                                            1. Point-of-View Analogy
                                                                              1. Point-of-View Want Ad
                                                                                1. Critical Reading Checklist
                                                                                  1. Design Principles
                                                                                    1. “How Might We” Questions
                                                                                      1. Stoke
                                                                                        1. Brainstorming
                                                                                          1. Prototype to Decide
                                                                                            1. Testing with Users
                                                                                              1. Prototype to Test
                                                                                                1. Prototype for Empathy
                                                                                                  1. Impose Constraints
                                                                                                    1. Bodystorming
                                                                                                      1. Selection
                                                                                                        1. Facilitate a Brainstorm
                                                                                                          1. Identify a Variable
                                                                                                            1. Video Editing
                                                                                                              1. Shooting Video
                                                                                                                1. Storytelling
                                                                                                                  1. Feedback Capture Grid
                                                                                                                    1. Wizard of Oz Prototyping
                                                                                                                      1. User-Driven Prototyping
                                                                                                                        1. I Like, I Wish, What If
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