Digital Gaming

Mind Map by mimigo92, updated more than 1 year ago
Created by mimigo92 over 6 years ago


The following C-map contains some important aspects about Digital Gaming

Resource summary

Digital Gaming
  1. Gamification
    1. Gamification is the concept of applying game mechanics and game design techniques to engage and motivate people to achieve their goals.
      1. Gamification taps into the basic desires and needs of the users impulses which revolve around the idea of Status and Achievement.
        1. Gamification techniques strive to leverage people's natural desires for Competition, Achievement, Status, Altruism, Community Collaboration, and many more.
          1. In computer based courses, games provide the much needed interactivity between the participants and also the 'instructor'. Here, the instructor need not be an actual person but game based logic that can help a participant when they do not understand something or need help.
            1. How does gamification differ from a game:
              1. Increase interactivity & rewards – Instead of just reading text, you are actually doing something and still going through the same content
                1. Increase awareness – You can be put in scenarios that will make you do & understand things which in a normal computer based training may be 'tuned out'
                  1. Reward challenging tasks – Meeting deadlines, goals, targets, etc.
                2. Games-Based Learning
                  1. The problem with most computer-based learning systems is that, while initially novel to students, they can become repetitive and disengaging after extended use. This is especially problematic when extended use is required for sufficient depth of understanding.
                    1. Successful educational games must:
                      1. Identify the ability level of the player.
                        1. Provide rapid feedback
                          1. Be slightly more challenging than the learner's skill
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