AS Media Studies - G322 Section A

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All key words typically used in the G322 exam.
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AS Media Studies - G322 Section A
1 TV Drama
1.1 Gender
1.2 Age
1.3 Sexuality
1.4 Ethnicity
1.5 Regional Identity
1.6 Disability/ Ability
2 Camera Work
2.1 Representation
2.1.1 High/ Low Angles/ Tilts
2.1.1.1 Dominance
2.1.2 Point of View/ Over the Shoulder
2.1.2.1 Ecourage audience to identify with character.
2.1.3 Fast Paced Camera Movement
2.1.3.1 Character is energetic, chaotic, anxious, etc.
2.1.4 Two Shots
2.1.4.1 Emphasis on relationship between two people.
2.1.5 Zoom
2.1.5.1 Emphasis
2.1.6 Close-ups
2.1.6.1 Show emotions/ reations
2.1.7 Long/ Establishing Shots
2.1.7.1 Show setting/ costume
2.2 Key Terms
2.2.1 Establishing Shot
2.2.1.1 Shot showing the location the scene is taking place.
2.2.2 Mastor Shot
2.2.2.1 Shot showing where characters/ objects are positioned in a scene.
2.2.3 Close-up
2.2.3.1 Showing someone from shoulders up.
2.2.4 Mid-Shot
2.2.4.1 Showing someone from the waist up.
2.2.5 Long Shot
2.2.5.1 Showing someone from head to toe.
2.2.6 Wide Shot
2.2.6.1 Showing a wide view of the scene.
2.2.7 Two Shot
2.2.7.1 A shot showing two people.
2.2.8 Aerial Shot
2.2.8.1 Shot filmed from the air.
2.2.9 Point of View Shot
2.2.9.1 A shot showing the perspective of a character.
2.2.10 Over the Shoulder Shot
2.2.10.1 View from over the shoulder.
2.2.11 High Angle
2.2.11.1 The camera looks down at someone
2.2.12 Low Angle
2.2.12.1 The camera looks up at someone.
2.2.13 Canted Angle
2.2.13.1 The camera is as a slanted angle.
2.2.14 Pan
2.2.14.1 The camera moves from side to side.
2.2.15 Tilt
2.2.15.1 The camera moves up and down
2.2.16 Crane
2.2.16.1 The camera moves up and down on a crane.
2.2.17 Steadicam
2.2.17.1 The camera is strapped to camera operator's body, creates a gliding effect.
2.2.18 Handheld
2.2.18.1 A shaky handheld effect.
2.2.19 Zoom
2.2.19.1 The camera zooms in and out.
2.2.20 Reverse Zoom
2.2.20.1 The lenses zoom in and out whilst the camera moves in the opposite direction, creates the impression that the background in constantly moveing.
3 Editing
3.1 Key Terms
3.1.1 Cutting
3.1.1.1 The process where one shot is replaces on screen immediately by the next.
3.1.2 Shot/ Reverse Shot
3.1.2.1 Cutting back and forth between people in a conversation.
3.1.3 Eyeline Match
3.1.3.1 Cutting to show what a character is looking at.
3.1.4 Graphic Match
3.1.4.1 A similar shape or colour linking two consecutive shots.
3.1.5 Action Match
3.1.5.1 Cutting to show another single of the scene.
3.1.6 Jump Cut
3.1.6.1 Cutting out the middle section of a shot.
3.1.7 Crosscutting
3.1.7.1 Cutting back and fourth between two or more scenes happening simoultaneously.
3.1.8 Dissolve
3.1.8.1 One shot fades out as the next shot fades in.
3.1.9 Fade out/ Fade in
3.1.9.1 The image fades out to a blank space, fades in from a blank screen.
3.1.10 Superimposition
3.1.10.1 One image is placed on top of another.
3.1.11 Slow Motion
3.1.11.1 Motion that is slow.
3.1.12 Long Take
3.1.12.1 A single continuous shotthat does not cut for an unusual length of time (e.g. over a minute.)
3.1.13 Fast Paces/ Slow Paced Editing
3.1.13.1 When the editing is fast paced the action will cut rapidly from shot to shot with each shot lasting only a few sec. Slow paced editing will involve limited cutting from shot to shot.
3.2 Representation
3.2.1 Showing us what a character is thinking about.
3.2.1.1 Cutting, superimposition.
3.2.2 Pace of Editing
3.2.2.1 Fast Paced - young
3.2.2.2 Slow - old
3.2.3 Contrasting Crosscutting, Shot/ Reverse Shot
3.2.3.1 Crosscutting , Shot/ Reverse Shot
3.2.4 Creating Links between characters and settings
3.2.5 Showing us what a character is looking at.
4 Sound
4.1 Representation
4.1.1 The language and accent of a character.
4.1.2 Use of music can tell you about the character.
4.1.3 Ambient sounds can tell you \bout the setting.
4.2 Key Words
4.2.1 Diegetic
4.2.1.1 Sound originating from a source in the scene, e.g. dialogue.
4.2.2 Non-Diegetic
4.2.2.1 Sound added in postproduction, e.g. background music.
4.2.3 Sound Motif
4.2.3.1 A sound or piece of music associated with a character, place, or theme (like the JAWS).
4.2.4 Sound Bridge
4.2.4.1 Sound linking the end of one scene and the beginning of the next.
4.2.5 Dialogue
4.2.5.1 Dialogue spoken by actors..
4.2.6 Voiceover
4.2.6.1 Dialogue spoken by an unseen character over related images.
4.2.7 Direct Address
4.2.7.1 When the actor speaks directly to the camera.
4.2.8 Sound Mix
4.2.8.1 The way in which the different sounds in a scene are mixed together,
4.2.9 Ambient Sound
4.2.9.1 Background Noise.
5 Mise-en-scene
5.1 Representation
5.1.1 What characters wear
5.1.2 Where the scene is taking place and how it appears.
5.1.3 Props can signify information about characters.
5.1.4 Lighting connotes certain meanings about characters.
5.2 Key Words
5.2.1 Location
5.2.1.1 Where the scene takes place.
5.2.2 Set Design
5.2.2.1 How the setting is designed.
5.2.3 Costume
5.2.3.1 Clothes worn by the actors.
5.2.4 Makeup
5.2.5 Props
5.2.5.1 Objects used in the scene.
5.2.6 High Key Lighting
5.2.6.1 Bright Lighting
5.2.7 Low Key Lighting
5.2.7.1 Dark Lighting
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