Why do we use triangles
To make rendering easier
Because scientists say so
Transformations are cumulative
The rotate function needs an angle in
The camera allows images to be seen from a different angle
The 3D Cartesian plane is conformed by the coordinates X,A,Z
What's a polygon mesh?
A combination of vertices and shapes
A combination of vertices and edges
A combination of triangles and edges
How many types of lights are there?
Textures must be called after the draw()