Interaction design is:
A mixture of different design styles creating human interactive prototypes.
Shaping artefacts, usually digital or technical for people's use.
Give an outcome of poor interaction design
A workbench, for assembling electrical items, is being repainted in red with special acrylic paint that is washable. At the end of each working day, the bench is being washed down with a bucket of water. However, since the surface is not quite even, this creates small puddles which do not dry entirely during the night. If the bench is used the next morning without being wiped dry it still has small wet patches.
A swipe card reader is installed at an entrance door. As cards have two sides a large print sign is being installed next to the reader to indicate to the user, how the card needs to be inserted.
Name 3 usability goals
effectiveness, efficiency, safety
safety, economics, learnability
Name 4 user experience goals:
satisfying, enjoyable, easy to use, entertaining
supportive of creativity,
rewarding and emotionally fulfilling, motivating
Name 3 principles for creating well-designed interactive products:
visibility, feedback and memorability
What do you think
are the key usability goals and user experience goals for: A video computer conferencing system that allows students to learn
Such a learning device should be easy to learn, efficient, motivating
Such a learning device should have good utility, be efficient, support creativity
and be aesthetically pleasing.
What is good ID?
Good ID encourages an easy, natural and engaging interaction between
a user and an interactive product, and allows the user to carry out the
Good ID makes sure that the user will buy a product
Good ID is cheaper to produce than bad ID.
Good ID makes sure that the user will tell other people about the product and the product will not break that easily.
Mapping is the art of making sure that the user understands every interaction of a product
Rewarding is a user experience goal