About what percentage of Americans are gamers?
Relatively few --- about 32%
A little less than half --- 49%
Almost two thirds --- 58%
Almost all --- 91%
What is the average age of gamers in America?
12 years old
18 years old
24 years old
30 years old
Play fewer games than adult men
Represent a greater proportion of gamers than teenage boys
Mostly ignore video games
Only play games based on romantic television shows
Which of the following is true?
Boys like video games more than girls
Boys play video games more frequently than girls
Boys and girls play video games about the same number of hours per week
Very few girls play video games
Which of the following games is liked more by male players than female players?
Which genre of game is liked more by female players than male players?
Which type of game is liked equally by both male and female players?
Which of the following would be liked more by girls than boys?
A game that features turn-taking
A game that expresses natural orientation
A game that has explicit goals
A game that features many options
Which type of play style is more typical of boy play than girl play?
Low player interdependence
According to evolutionary psychologists, play is:
Rehearsal for adult behaviors
Required for emotional balance
A self-selective behavior
All of the following are uses and gratifications of video games, except:
Which of the following is a cognitive skill where girls are generally better than boys?
2D mental rotation
Object location memory
Which cognitive skill are boys generally better at than girls?
Boys are more likely than girls to prefer to play video games that feature:
3D mental rotation
Girls are more likely than boys to prefer playing video games that feature:
The flow state is realized when there is a balance between:
Difficulty of the task and mood state of the participant
Difficulty of the task and skill of the participant
Urgency of the task and mood state of the participant
Urgency of the task and skill of the participant
Which of the following is NOT a characteristic of flow?
Intense and focused concentration
A merging of action and awareness
Loss of reflective self-consciousness
Increased directive competence
Distortion of temporal experience
Which of the following activity characteristics could hinder a flow state?
Concrete goals with manageable rules
Ability to adjust opportunities for action to one's capabilities
Unclear information on how one is doing
No distractions present and concentration possible
According to the Media Flow Model, when skill is too high and there isn't enough challenge, this results in:
According to the Media Flow Model, when challenge is too high and skill is too low this results in:
According to Weber, the neurological explanation for flow is:
Working memory anticipation
Which two attentional networks are implicated in Weber's theory of flow?
Alerting and orienting
Orienting and focusing
Executive and orienting
Focusing and executive
According to Weber, when a person's attention networks oscillate in unison, the person experiences:
Highly difficult challenges and increasing skills
Out of body mental orientation
Revisiting of neural focus
Super attention, lost track of time and neurotransmitter release
Which of the following is an example of an actual aggression outcome measure in the violent video game experiment?
Use of force to get a confederate to comply
Number of physical strikes against another child
Physically taking items away from other children
Adding a letter to make an aggressive word
The US Supreme Court video game decision hinged on all of the following except:
Whether violent video games are protected under the interstate commerce clause
Whether violent video games are speech
Whether violent video games are a significant threat to society
Whether violent video games are not worse than violent television and movies
Which of the following is true about the music industry?
Nowadays, almost everybody buys their music from digital services like iTunes
Digital music is only popular among college students -- almost 2/3 of people still buy their music at stores
Slightly more music sales in the US are digital, rather than physical
Digital music make up a very small percentage of digital sales (about 6-7%)
Which of the following is the most popular genre of music?
What group makes us the largest audience for music in the US?
Pre-teens - 10-15
Teens - 16-20
Young adults - 21-25
Middle adults - 26-40
Older adults - 41+
How many record companies are there?
In the music industry, "deep catalog" refers to what practice?
Sales of intellectually complex music like jazz and classical
AN extensive collection of music across genres
Collecting all records made by a single artist
Selling old music to people
Which of the following is one of the basic assumptions of uses and gratifications research?
Media use causes arousal
Mass media are used by individuals in response to their felt needs
Media gratify escapist uses
Use of media leads to imitation of media characters
Uses and gratifications states that all of the following are predictors of media use except:
Basic human needs
Music choice is a function of all the following, except:
Listening to the radio in your car out of habit is an example of:
Social utility use
Reading the newspaper to find out about the latest student riot is an example of:
Which type of use focuses primarily on general use of the medium (e.g., people watch TV or listen to records)?
Which type of use is typified by the highest amount of media use?
All of the following are uses and gratifications of music, except:
Which medium do people choose most for learning?
All of the following are uses and gratifications that are common across television, video games and music, except:
According to Selective Exposure Theory, individuals use media to get back to an optimal state of arousal known as ______?
According to the Selective Exposure Theory, the ability of a message to engage or absorb an aroused individual's attention is called:
According to the Mood Management Theory, how close the media content is to the mood that is to be reduced is called:
In order for mood management to work, the media must:
Be excitationally equivalent to the state an individual wants to change
Have extremely powerful hedonic valence
Reverse the inherent semantic-behavior excitation
Be excitationally opposite to the noxious state
People who wish to use music to change their mood should use songs that have absorption potential that is:
Opposite the current mood
The same as the current mood
Which of the following events will net the largest television audience?
Changing the rules of baseball to make it easier for batters to hit home runs is an example of which appeal of sports?
Amount of suspense
Degree of novelty, riskiness and effectiveness
Amount of drama and conflict
Cheering for the Spartans to win the Big Ten Championship game because you are an MSU student is an example of which appeal of sports?
Watching your sister's field hockey game on TV is an example of which appeal of sports?
Using war metaphors to describe a TV bowling tournament is an example of which appeal of sports?
The National Labor Relations Board decided that the Northwestern University football team should be allowed to form a union because:
NFL players have a union
It will make them more competitive than other teams
They need to be able to make minimum wage
Players already act like employees
The highest paid public employee in most states is:
The college football coach
The college basketball coach
The Secretary of State
THe university president
ESPN is covering the World Indoor Bullying Championship, where Nelson will attempt to set the record by beating up six nerds simultaneously. This is an example of which appeal of sports?
People on campus want the Spartan football team (affective relationships) to win and Michigan to lose (favorable outcome). The combination of these appeals is consistent with what theory?
Affective Disposition Theory
Social Cognitive Theory
Uses and gratifications
Cartman never misses an episode of the television show, Basketball Wives, which repeatedly portrays NBA wives as selfish and vapid. As a result, Cartman believes that NBA wives in general are selfish and spoiled. This is an example of what theory?