Blood On The Clocktower Roles

Descrição

Flashcards to help memorise the names, symbols, and abilities of the townsfolk, outsiders, minions, demons, travellers, and fabled from the hit social deduction board game Blood On The Clocktower
Jake W
FlashCards por Jake W, atualizado more than 1 year ago
Jake W
Criado por Jake W mais de 2 anos atrás
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Resumo de Recurso

Questão Responda
Acrobat Every night*, if either good living neighbour is drunk or poisoned, you die.
Alchemist You have a not-in-play minion ability.
Alhadikhia Every night*, choose 3 players (all players know who): each silently chooses to live or die, but if all live, all die.
Amnesiac You do not know what your ability is. Each day, privately guess what it is: you learn how accurate you are.
Angel Something bad might happen to whoever is responsible for the death of a new player.
Apprentice On your 1st night, you gain a Townsfolk ability (if good), or a Minion ability (if evil).
Artist Once per game, during the day, ask the Storyteller any yes/no question.
Assassin Once per game, at night*, choose a player: they die, even if for some reason they could not.
Atheist The Storyteller can break the game rules & if executed, good wins, even if you are dead [No evil characters].
Balloonist Each night, you learn 1 player of each character type, until there are no more types to learn. [+1 outsider}
Barber If you died today or tonight, the Demon may choose 2 players (not another Demon) to swap characters.
Barista Each night, until dusk, 1) a player becomes sober, healthy & gets true info, or 2) their ability works twice. They learn which.
Beggar You must use a vote token to vote. If a dead player gives you theirs, you learn their alignment. You are sober and healthy.
Bishop Only the Storyteller can nominate. At least 1 opposing player must be nominated each day.
Bone Collector Once per game, at night, choose a dead player: they regain their ability until dusk.
Boomdandy If you are executed, all but 3 players die. 1 minute later, the player with the most players pointing at them, dies.
Bootlegger This script has homebrew characters or rules.
Bounty Hunter You start knowing 1 evil player. If the player you know dies, you learn another evil player tonight. [1 Townsfolk is evil]
Buddhist For the first 2 minutes of each day, veteran players may not talk.
Bureaucrat Each night, choose a player (not yourself): their vote counts as 3 votes tomorrow.
Butcher Each day, after the 1st execution, you may nominate again.
Butler Each night, choose a player (not yourself): tomorrow, you may only vote if they are voting too.
Cannibal You have the ability of the recently killed executee. If they are evil, you are poisoned until a good player dies by execution.
Cerenovus Each night, choose a player & a good character: they are "mad" they are this character tomorrow, or might be executed.
Chambermaid Each night, choose 2 alive players (not yourself): you learn how many woke tonight due to their ability.
Chef You start knowing how many pairs of evil players there are.
Choirboy If the Demon kills the King, you learn which player is the Demon. [+the King]
Clockmaker You start knowing how many steps from the Demon to its nearest Minion.
Courtier Once per game, at night, choose a character: they are drunk for 3 nights & 3 days.
Cult Leader Each night, you become the alignment of an alive neighbour. If all good players choose to join your cult, your team wins.
Damsel All Minions know you are in play. If a Minion publicly guesses you (once), your team loses.
Deviant If you were funny today, you cannot die by exile.
Devil's Advocate Each night, choose a living player (different to last night): if executed tomorrow, they don't die.
Djinn Use the Djinn's special rule. All players know what it is.
Doomsayer If 4 or more players live, each living player may publicly choose (once per game) that a player of their own alignment dies.
Dreamer Each night, choose a player (not yourself or Travellers): you learn 1 good & 1 evil character, 1 of which is correct.
Drunk You do not know you are the Drunk. You think you are a Townsfolk character, but you are not.
Duchess Each day, 3 players may choose to visit you. At night, each visitor learns how many visitors are evil, but 1 gets false info.
Empath Each night, you learn how many of your 2 alive neighbours are evil.
Engineer Once per game, at night, choose which Minions or which Demon is in play.
Evil Twin You & an opposing player know each other. If the good player is executed, evil wins. Good can't win if you both live.
Exorcist Each night*, choose a player (different to last night): the Demon, if chosen, learns who you are then doesn't wake tonight.
Fang Gu Each night*, choose a player: they die. The 1st Outsider this kills becomes an evil Fang Gu & you die instead. [+1 Outsider]
Farmer If you die at night, an alive good player becomes a Farmer.
Fearmonger Each night, choose a player: if you nominate & execute them, their team loses. All players know if you choose a new player.
Ferryman On the final day, all dead players regain their vote token.
Fibbin Once per game, 1 good player might get incorrect information.
Fiddler Once per game, the Demon secretly chooses an opposing player: all players choose which of these 2 players win.
Fisherman Once per game, during the day, visit the Storyteller for some advice to help your team win.
Flowergirl Each night, you learn if a Demon voted today.
Fool The first time you die, you don't.
Fortune Teller Each night, choose 2 players: you learn if either is a Demon. There is a good player that registers as a Demon to you.
Gambler Each night*, choose a player & guess their character: if you guess wrong, you die.
Gangster Once per day, you may choose to kill an alive neighbour, if your other alive neighbour agrees.
Gardener The Storyteller assigns 1 or more players' characters.
General Each night, you learn which alignment the Storyteller believes is winning: good, evil, or neither.
Goblin If you publicly claim to be the Goblin when nominated & are executed that day, your team wins.
Godfather You start knowing which Outsiders are in play. If 1 died today, choose a player tonight: they die. [-1 or +1 Outsider]
Golem You may only nominate once per game. When you do, if the nominee is not the Demon, they die.
Goon Each night, the 1st player to choose you with their ability is drunk until dusk. You become their alignment.
Gossip Each day, you may make a public statement. Tonight, if it was true, a player dies.
Grandmother You start knowing a good player & their character. If the Demon kills them, you die too.
Gunslinger Each day, after the 1st vote has been tallied, you may choose a player that voted: they die.
Harlot Each night*, choose a living player: if they agree, you learn their character, but you both might die.
Harpy Each night, choose 2 players: tomorrow, the 1st player is mad that the 2nd is evil, or both might die
Hatter If you died today or tonight, the Minion & Demon players may choose new Minion & Demon characters to be.
Hells Librarian Something bad might happen to whoever talks when the Storyteller has asked for silence.
Heretic Whoever wins, loses & whoever loses, wins, even if you are dead.
High Priestess Each night, learn which player the Storyteller believes you should talk to most.
Huntsman Once per game, at night, choose a living player: the Damsel, if chosen, becomes a not-in-play Townsfolk. [+the Damsel]
Each night*, choose 2 players: they can't die tonight, but 1 is drunk until dusk.
Investigator You start knowing that 1 of 2 players is a particular Minion.
Judge Once per game, if another player nominated, you may choose to force the current execution to pass or fail.
Juggler On your 1st day, publicly guess up to 5 players' characters. That night, you learn how many you got correct.
Kazali Each night*, choose a player: they die. [You choose which players are which Minions. -? to +? Outsiders]
King Each night, if the dead outnumber the living, you learn 1 alive character. The Demon knows who you are.
Klutz When you learn that you died, publicly choose 1 alive player: if they are evil, your team loses.
Knight You start knowing 2 players that are not the Demon.
Legion Each night*, a player might die. Executions fail if only evil voted. You register as a Minion too. [Most players are Legion]
Leviathan If more than 1 good player is executed, evil wins. All players know you are in play. After day 5, evil wins.
Librarian You start knowing that 1 of 2 players is a particular Outsider. (Or that zero are in play.)
Lil' Monsta Each night, Minions choose who babysits Lil' Monsta's token & "is the Demon". A player dies each night*. [+1 Minion]
Lleech Each night*, choose a player: they die. You start by choosing an alive player: they are poisoned - you die if (& only if) they die.
Lunatic You think you are a Demon, but you are not. The Demon knows who you are & who you choose at night.
Lycanthrope Each night*, choose an alive player: if good, they die, but they are the only player that can die tonight.
Magician The Demon thinks you are a Minion. Minions think you are a Demon.
Marionette You think you are a good character, but you are not. The Demon knows who you are. [You neighbour the Demon]
Mastermind If the Demon dies by execution (ending the game), play for 1 more day. If a player is then executed, their team loses.
Mathematician Each night, you learn how many players' abilities worked abnormally (since dawn) due to another character's ability.
Matron Each day, you may choose up to 3 sets of 2 players to swap seats. Players may not leave their seats to talk in private.
Mayor If only 3 players live & no execution occurs, your team wins. If you die at night, another player might die instead.
Mezepheles You start knowing a secret word. The 1st good player to say this word becomes evil that night.
Minstrel When a Minion dies by execution, all other players (except Travellers) are drunk until dusk tomorrow.
Monk Each night*, choose a player (not yourself): they are safe from the Demon tonight.
Moonchild When you learn that you died, publicly choose 1 alive player. Tonight, if it was a good player, they die.
Mutant If you are "mad" about being an Outsider, you might be executed.
Nightwatchman Once per game, at night, choose a player: they learn who you are.
Noble You start knowing 3 players, 1 and only 1 of which is evil.
Nodashii Each night*, choose a player: they die. Your 2 Townsfolk neighbours are poisoned.
Oracle Each night*, you learn how many dead players are evil.
Organ Grinder All players keep their eyes closed when voting & the vote tally is secret. Votes for you only count if you vote.
Pacifist Executed good players might not die.
Philosopher Once per game, at night, choose a good character: gain that ability. If this character is in play, they are drunk.
Pit-Hag Each night*, choose a player & a character they become (if not in play). If a Demon is made, deaths tonight are arbitrary.
Pixie You start knowing 1 in-play Townsfolk. If you were mad that you were this character, you gain their ability when they die.
Plague Doctor If you die, the Storyteller gains a not-in-play Minion ability.
Po Each night*, you may choose a player: they die. If your last choice was no-one, choose 3 players tonight.
Poisoner Each night, choose a player: they are poisoned tonight and tomorrow day.
Politician If you were the player most responsible for your team losing, you change alignment & win, even if dead.
Poppy Grower Minions & Demons do not know each other. If you die, they learn who each other are that night.
Preacher Each night, choose a player: a Minion, if chosen, learns this. All chosen Minions have no ability.
Professor Once per game, at night*, choose a dead player: if they are a Townsfolk, they are resurrected.
Psychopath Each day, before nominations, you may publicly choose a player: they die. If executed, you only die if you lose roshambo.
Pukka Each night, choose a player: they are poisoned. The previously poisoned player dies then becomes healthy.
Puzzlemaster 1 player is drunk, even if you die. If you guess (once) who it is, learn the Demon player, but guess wrong & get false info.
Ravenkeeper If you die at night, you are woken to choose a player: you learn their character.
Recluse You might register as evil & as a Minion or Demon, even if dead.
Revolutionary 2 neighbouring players are known to be the same alignment. Once per game, 1 of them registers falsely.
Riot Nominees die, but may nominate again immediately (on day 3, they must). After day 3, evil wins. [All Minions are Riot]
Sage If the Demon kills you, you learn that it is 1 of 2 players.
Sailor Each night, choose an alive player: either you or they are drunk until dusk. You can't die.
Saint If you die by execution, your team loses.
Savant Each day, you may visit the Storyteller to learn 2 things in private: 1 is true & 1 is false.
Scapegoat If a player of your alignment is executed, you might be executed instead.
Seamstress Once per game, at night, choose 2 players (not yourself): you learn if they are the same alignment.
Sentinel There might be 1 extra or 1 fewer Outsider in play.
Shabaloth Each night*, choose 2 players: they die. A dead player you chose last night might be regurgitated.
Shugenja You start knowing if your closest evil player is clockwise or anti-clockwise. If equidistant, this info is arbitrary.
Slayer Once per game, during the day, publicly choose a player: if they are the Demon, they die.
Snake Charmer Each night, choose an alive player: a chosen Demon swaps characters & alignments with you & is then poisoned.
Snitch Minions start knowing 3 not-in-play characters.
Soldier You are safe from the Demon.
Spirit of Ivory There can't be more than 1 extra evil player.
Steward You start knowing 1 good player.
Storm Catcher Name a good character. If in play, they can only die by execution, but evil players learn which player it is.
Summoner You get 3 bluffs. On the 3rd night, choose a player: they become an evil Demon of your choice. [No Demon]" The Summoner creates a Demon.
Sweetheart When you die, 1 player is drunk from now on.
Tea Lady If both your alive neighbours are good, they can't die.
Thief Each night, choose a player (not yourself): their vote counts negatively tomorrow.
Tinker You might die at any time.
Town Crier Each night*, you learn if a Minion nominated today.
Toymaker The Demon may choose not to attack & must do this at least once per game. Evil players get normal starting info.
Vigormortis Each night*, choose a player: they die. Minions you kill keep their ability & poison 1 Townsfolk neighbor. [-1 Outsider]
Village Idiot Each night, choose a player: you learn their alignment. [+0 to +2 Village Idiots. 1 of the extras is drunk]
Virgin The 1st time you are nominated, if the nominator is a Townsfolk, they are executed immediately.
Vizier All players know who you are. You can not die during the day. If good voted, you may choose to execute immediately.
Vortox Each night*, choose a player; they die. Townsfolk abilities yield false info. Each day, if no-one is executed, evil wins.
Voudon Only you & the dead can vote. They don't need a vote token to do so. A 50% majority isn't required.
Washerwoman You start knowing that 1 of 2 players is a particular Townsfolk.
Widow On your first night, look at the Grimoire & choose a player: they are poisoned. 1 good player knows a Widow is in play.
Witch Each night, choose a player: if they nominate tomorrow, they die. If just 3 players live, you lose this ability.
Yaggababble You start knowing a secret phrase. For each time you said it publicly today, a player might die.
Zombuul Each night*, if no-one died today, choose a player: they die. The 1st time you die, you live but register as dead.