Summer Project 2015

Descrição

Gamming application of decision making based on module of soil fertility on farms and how that impacts water quality in neighboring watersheds.
wynn.arkia
Mapa Mental por wynn.arkia, atualizado more than 1 year ago
wynn.arkia
Criado por wynn.arkia quase 9 anos atrás
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Resumo de Recurso

Summer Project 2015
  1. References: Game Theory
    1. Prisoner's Dilemma
      1. Planned Behavior
        1. Behavioral Economics
          1. Risk aversion
          2. References: Vermont Ag.
            1. Water Resources
              1. Fertilizer usages
              2. Research Questions
                1. Will the method of fertilization change with the added uncertainty of weather forecast?
                  1. Will the overall pollution of the river decrease due to the added uncertainty of the weather?
                    1. How will the addition of the incentive change the behavior of the participants?
                    2. Independent Game
                      1. THREE SESSION W/ 4 WEEK PERIOD
                        1. Two gauge function
                          1. gauge 1: soil fertility on fertilizer screen
                            1. gauge 2: water quality that appears at end of session
                            2. SEASON: Spring
                              1. Incentive for low pollution of the river for the community ~$2000
                                1. Broadcast & injected methods: NO Max./Min yields
                                  1. PRACTICE SESSION?
                                  2. Schedule
                                    1. Phase 1:
                                      1. Learning R
                                        1. Creating Independent project idea
                                          1. Creating sample game in R
                                          2. Phase 2:
                                            1. Creating all functions of the actual game
                                              1. Gathering all information on Vermont Agriculture
                                                1. Gathering Information on Gamer Theory
                                                2. Phase 3:
                                                  1. Finishing game in R
                                                    1. Transfering game to Python
                                                      1. Gathering people to play the game and doing data analysis
                                                    2. Have Poster done for Symposium : August

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