Perplex City

Description

Quizzes knowledge on the ARG Perplex City
Kerrie Callaghan
Quiz by Kerrie Callaghan, updated more than 1 year ago
Kerrie Callaghan
Created by Kerrie Callaghan about 9 years ago
20
0

Resource summary

Question 1

Question
Features of Perplex City included [blank_start]episodic[blank_end] content, [blank_start]web[blank_end] based, [blank_start]fiction[blank_end] disguised as [blank_start]fact[blank_end], [blank_start]distributed problem solving[blank_end] and [blank_start]game events[blank_end] occurring outside the [blank_start]web[blank_end].
Answer
  • episodic
  • web
  • fiction
  • fact
  • distributed problem solving
  • game events
  • web

Question 2

Question
Web - Based features of Perplex City included typing [blank_start]answers[blank_end] of card - puzzles into a [blank_start]website[blank_end] and character [blank_start]blogs[blank_end].
Answer
  • answers
  • website
  • blogs

Question 3

Question
Distributed problem solving was aimed at finding the "[blank_start]treasure of Perplex City[blank_end]".
Answer
  • treasure of Perplex City

Question 4

Question
The treasure of Perplex City was the "[blank_start]Receda Cube[blank_end]" and the winner received £[blank_start]100,000[blank_end].
Answer
  • Receda Cube
  • 100,000

Question 5

Question
An example of a puzzle card answer is figuring out a character's phone number. The player types this number into the website. However, if they ring this number, the character [blank_start]answers[blank_end] it.
Answer
  • answers

Question 6

Question
A character from the game was also [blank_start]interviewed[blank_end] on the radio.
Answer
  • interviewed

Question 7

Question
Participants of the game worked together to write a [blank_start]book[blank_end] under the name of a [blank_start]fictional[blank_end] character. This is an example of [blank_start]real life[blank_end] activities being part of the game.
Answer
  • book
  • fictional
  • real life

Question 8

Question
The puzzle cards also [blank_start]mapped[blank_end] the space of Perplex City.
Answer
  • mapped

Question 9

Question
Perplex city has it's own [blank_start]societal[blank_end] values - [blank_start]intelligence[blank_end].
Answer
  • societal
  • intelligence

Question 10

Question
A [blank_start]website[blank_end] was created for a fictional drug company. During a real-life event, the makers of the game wanted the name of a fictional drug [blank_start]printed[blank_end] on M&Ms. They had to [blank_start]explain[blank_end] to the M&M company that the drug company was [blank_start]fictional[blank_end].
Answer
  • website
  • printed
  • explain
  • fictional

Question 11

Question
Perplex City was comprised of [blank_start]13[blank_end] arcs that took place over [blank_start]2[blank_end] years. They were [blank_start]40,000[blank_end] words long and were typically [blank_start]character[blank_end] focused.
Answer
  • 13
  • 2
  • 40,000
  • character
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