Question 1
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Features of Perplex City included [blank_start]episodic[blank_end] content, [blank_start]web[blank_end] based, [blank_start]fiction[blank_end] disguised as [blank_start]fact[blank_end], [blank_start]distributed problem solving[blank_end] and [blank_start]game events[blank_end] occurring outside the [blank_start]web[blank_end].
Question 2
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Web - Based features of Perplex City included typing [blank_start]answers[blank_end] of card - puzzles into a [blank_start]website[blank_end] and character [blank_start]blogs[blank_end].
Question 3
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Distributed problem solving was aimed at finding the "[blank_start]treasure of Perplex City[blank_end]".
Question 4
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The treasure of Perplex City was the "[blank_start]Receda Cube[blank_end]" and the winner received £[blank_start]100,000[blank_end].
Question 5
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An example of a puzzle card answer is figuring out a character's phone number. The player types this number into the website. However, if they ring this number, the character [blank_start]answers[blank_end] it.
Question 6
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A character from the game was also [blank_start]interviewed[blank_end] on the radio.
Question 7
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Participants of the game worked together to write a [blank_start]book[blank_end] under the name of a [blank_start]fictional[blank_end] character. This is an example of [blank_start]real life[blank_end] activities being part of the game.
Question 8
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The puzzle cards also [blank_start]mapped[blank_end] the space of Perplex City.
Question 9
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Perplex city has it's own [blank_start]societal[blank_end] values - [blank_start]intelligence[blank_end].
Question 10
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A [blank_start]website[blank_end] was created for a fictional drug company. During a real-life event, the makers of the game wanted the name of a fictional drug [blank_start]printed[blank_end] on M&Ms. They had to [blank_start]explain[blank_end] to the M&M company that the drug company was [blank_start]fictional[blank_end].
Answer
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website
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printed
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explain
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fictional
Question 11
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Perplex City was comprised of [blank_start]13[blank_end] arcs that took place over [blank_start]2[blank_end] years. They were [blank_start]40,000[blank_end] words long and were typically [blank_start]character[blank_end] focused.