GoConqr hat ein neues Design! Sag uns, wie es dir gefällt.

Flussdiagramm

HYPERMEDIA 3

Yessica Carrillo Dzib Spanisch

Inhalt des Flussdiagramms

  1. HYPERMEDIA

  2. RESEARCH

  3. EVALUATION OF STUDENT-DEVELOPED PROJECTS

  4. HARDWARE AND SOFTWARE REQUIREMENTS FOR ITS DESIGN AND DEVELOPMENT

  5. AUTHORING SKILLS TO DEVELOP OVER TIME

  6. DESIGN AND DEVELOPMENT PROCEDURES

  7. Initial excitement to make an interactive, learner-controlled environment

  8. Mirror the human mind

  9. Increase interest and motivation to learn

  10. Instruction adapted to learners’ preferences and cognitive needs

  11. Provide affordances for active and constructive information processing

  12. Foster the acquisition of self-regulatory skills

  13. Cognitive theory of multimedia learning

  14. Richard Mayer

    It explains how people learn from a combination of words and pictures

  15. Characteristics that promote learning

  16. How to reduce extraneous processing

  17. How to manage essential processing information

  18. How to foster generative processing

  19. Mental activity that uses cognitive capacity but does not help the learner to learn

  20. When material is highly complex, the demands of processing it can overwhelm the learner

  21. Occurs more often when designs include multimedia and personalization

  22. Computer with keyboard, mouse and monitor

  23. Digital cameras

  24. Scanner

  25. Video digitizers

  26. Camcorders

  27. Microphones

  28. Audio speakers

  29. Software

  30. Authors must develop insights into the complexities of the media and knowledge of design.

  31. Authors need to learn the mechanics of the programs they plan to use

  32. Steps

  33. Review existing products

  34. Perform research first

  35. Storyboard

  36. Develop individual frames and segments

  37. Add links and/or scripts

  38. Test and revise the product

  39. Media literacy

  40. Using music and art

  41. Print and graphic design principles

  42. Video design principles

  43. . Creativity and novel thinking

  44. Considering the audience

  45. Assignments should

  46. Be based on curriculum and grade-level standards

  47. Be conducted over an extended time frame

  48. Expand student decision making

  49. Incorporate collaboration

  50. Provide students with a clear understanding of assessment rubrics

  51. Have real-world connections

  52. Acknowledge available multimedia resources and skill levels

  53. MULTIMEDIA

Informationen

Beschreibung
Flussdiagramm am HYPERMEDIA 3, erstellt von Yessica Carrillo Dzib am 30/11/2018.
Aufrufe
0
Bewertung

Feedback

Worum geht es?

Wie gefällt dir das neue Design?

Dein Eindruck