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Karteikarten

FiZBLiX's Teamfight Tactics Item ID

FiZ BLiX Englisch 44 Karten

FiZBLiX's Teamfight Tactics Item ID

Karten in diesem Stapel (44)

  1. 1—Force of Nature
    Wearer does not count against unit cap
    Force of Nature Wearer does not count against unit capForce of Nature Wearer does not count against unit cap
  2. 2—Guinsoo’s Rageblade
    Attacks grant 3% Attack Speed. Stacks infinitely.
    Guinsoo’s Rageblade Attacks grant 3% Attack Speed. Stacks infinitely.Guinsoo’s Rageblade Attacks grant 3% Attack Speed. Stacks infinitely.
  3. 3—Spear of Shojin
    After casting an ability, wearer gains 15% of its max mana per attack.
    Spear of Shojin After casting an ability, wearer gains 15% of its max mana per attack.Spear of Shojin After casting an ability, wearer gains 15% of its max mana per attack.
  4. 4—B. F. Sword
    +20 Attack Damage.
    B. F. Sword +20 Attack Damage.
  5. 5—Phantom Dancer
    Wearer dodges all Critical Strikes.
    Phantom Dancer Wearer dodges all Critical Strikes.Phantom Dancer Wearer dodges all Critical Strikes.
  6. 6—Recurve Bow
    +15% Attack Speed.
    Recurve Bow +15% Attack Speed.
  7. 7—Chain Vest
    +20 Armor.
    Chain Vest +20 Armor.
  8. 8—Negatron Cloak
    +20 Magic Resist.
    Negatron Cloak +20 Magic Resist.
  9. 9—Tear of the Goddess
    +20 Mana.
    Tear of the Goddess +20 Mana.
  10. 10—Needlessly Large Rod
    20% Spell Damage.
    Needlessly Large Rod 20% Spell Damage.
  11. 11—Giant's Belt
    +200 Health.
    Giant's Belt +200 Health.
  12. 12—Infinity Edge
    Critical Strikes deal +100% damage.
    Infinity Edge Critical Strikes deal +100% damage.Infinity Edge Critical Strikes deal +100% damage.
  13. 13—Sword of the Divine
    Each second, the wearer has a 5% chance to gain 100% Critical Strike untill the end of the combat.
    Sword of the Divine Each second, the wearer has a 5% chance to gain 100% Critical Strike untill the end of the combat.Sword of the Divine Each second, the wearer has a 5% chance to gain 100% Critical Strike untill the end of the combat.
  14. 14—Hextech Gunblade
    Heal for 25% of all damage dealt.
    Hextech Gunblade Heal for 25% of all damage dealt.Hextech Gunblade Heal for 25% of all damage dealt.
  15. 15—The Bloodthirster
    50% Lifesteal. Heal by 50% of the damage dealt by basic attacks.
    The Bloodthirster 50% Lifesteal. Heal by 50% of the damage dealt by basic attacks.The Bloodthirster 50% Lifesteal. Heal by 50% of the damage dealt by basic attacks.
  16. 16—Zeke’s Herald
    Allies around you when combat begins gain 10% attack speed.
    Zeke’s Herald Allies around you when combat begins gain 10% attack speed.Zeke’s Herald Allies around you when combat begins gain 10% attack speed.
  17. 17—Guardian Angel
    Wearer revives with 500 Health.
    Guardian Angel Wearer revives with 500 Health.Guardian Angel Wearer revives with 500 Health.
  18. 18—Youmuu’s Ghostblade
    Wearer is also an Assassin.
    Youmuu’s Ghostblade Wearer is also an Assassin.Youmuu’s Ghostblade Wearer is also an Assassin.
  19. 19—Rapidfire Canon
    Wearer's attacks cannot be dodged. Attack Range is doubled.
    Rapidfire Canon Wearer's attacks cannot be dodged. Attack Range is doubled.Rapidfire Canon Wearer's attacks cannot be dodged. Attack Range is doubled.
  20. 20—Statikk Shiv
    Every 3rd attack deals 100 splash magical damage.
    Statikk Shiv Every 3rd attack deals 100 splash magical damage.Statikk Shiv Every 3rd attack deals 100 splash magical damage.
  21. 21—Cursed Blade
    Attacks have a 20% chance to Reduce enemy's star level by 1.
    Cursed Blade Attacks have a 20% chance to Reduce enemy's star level by 1.Cursed Blade Attacks have a 20% chance to Reduce enemy's star level by 1.
  22. 22—Titanic Hydra
    Attacks deal 10% of the wearer's max Health as splash damage.
    Titanic Hydra Attacks deal 10% of the wearer's max Health as splash damage.Titanic Hydra Attacks deal 10% of the wearer's max Health as splash damage.
  23. 23—Blade of the Ruined King
    Wearer is also a Blademaster.
    Blade of the Ruined King Wearer is also a Blademaster.Blade of the Ruined King Wearer is also a Blademaster.
  24. 24—Locket of the Iron Solari
    On start of combat, all adjacent allies gain a shield of 200.
    Locket of the Iron Solari On start of combat, all adjacent allies gain a shield of 200.Locket of the Iron Solari On start of combat, all adjacent allies gain a shield of 200.
  25. 25—Frozen Heart
    Adjacent enemies Attack Speed is 20% Slower.
    Frozen Heart Adjacent enemies Attack Speed is 20% Slower.Frozen Heart Adjacent enemies Attack Speed is 20% Slower.
  26. 26—Sword Breaker
    Attacks have a 20% chance to disarm.
    Sword Breaker Attacks have a 20% chance to disarm.Sword Breaker Attacks have a 20% chance to disarm.
  27. 27—Red Buff
    Attacks deal 2.5% Maximum Health burn damage. Burned units cannot heal.
    Red Buff Attacks deal 2.5% Maximum Health burn damage. Burned units cannot heal.Red Buff Attacks deal 2.5% Maximum Health burn damage. Burned units cannot heal.
  28. 28—Thornmail
    Reflect 35% of damage taken from attacks.
    Thornmail Reflect 35% of damage taken from attacks.Thornmail Reflect 35% of damage taken from attacks.
  29. 29—Knight’s Vow
    Wearer is also a Knight.
    Knight’s Vow Wearer is also a Knight.Knight’s Vow Wearer is also a Knight.
  30. 30—Ionic Spark
    Whenever an enemy casts a spell, they take 200 damage.
    Ionic Spark Whenever an enemy casts a spell, they take 200 damage.Ionic Spark Whenever an enemy casts a spell, they take 200 damage.
  31. 31—Hush
    Attacks have a 30% chance to Silence.
    Hush Attacks have a 30% chance to Silence.Hush Attacks have a 30% chance to Silence.
  32. 32—Dragon’s Claw
    Gain 83% resistance to magic damage.
    Dragon’s Claw Gain 83% resistance to magic damage.Dragon’s Claw Gain 83% resistance to magic damage.
  33. 33—Zephyr
    On start of combat, banish an enemy for 5 seconds. The unit that mirrors the wielder placement on the other side of the board is banished.
    Zephyr On start of combat, banish an enemy for 5 seconds. The unit that mirrors the wielder placement on the other side of the board is b...Zephyr On start of combat, banish an enemy for 5 seconds. The unit that mirrors the wielder placement on the other side of the board is b...
  34. 34—Runaan’s Hurricane
    Attacks 2 additional enemies. These additional attacks deal 50% damage.
    Runaan’s Hurricane Attacks 2 additional enemies. These additional attacks deal 50% damage.Runaan’s Hurricane Attacks 2 additional enemies. These additional attacks deal 50% damage.
  35. 35—Luden’s Echo
    Spells deal 200 splash damage on hit.
    Luden’s Echo Spells deal 200 splash damage on hit.Luden’s Echo Spells deal 200 splash damage on hit.
  36. 36—Seraph’s Embrace
    Regain 20 mana each time a spell is cast.
    Seraph’s Embrace Regain 20 mana each time a spell is cast.Seraph’s Embrace Regain 20 mana each time a spell is cast.
  37. 37—Redemption
    On death, heal all nearby allies for 1000 Health.
    Redemption On death, heal all nearby allies for 1000 Health.Redemption On death, heal all nearby allies for 1000 Health.
  38. 38—Darkin
    Wearer is also a Demon.
    Darkin Wearer is also a Demon.Darkin Wearer is also a Demon.
  39. 39—Rabadon’s Deathcap
    Spell Damage +50% AP.
    Rabadon’s Deathcap Spell Damage +50% AP.Rabadon’s Deathcap Spell Damage +50% AP.
  40. 40—Morellonomicon
    Spells deal burn damage equal to 2.5% of the enemy's maximum health per second.
    Morellonomicon Spells deal burn damage equal to 2.5% of the enemy's maximum health per second.Morellonomicon Spells deal burn damage equal to 2.5% of the enemy's maximum health per second.
  41. 41—Yuumi
    Wearer is also a Sorcerer.
    Yuumi Wearer is also a Sorcerer.Yuumi Wearer is also a Sorcerer.
  42. 42—Warmog’s Armor
    Wearer regenerates 3% max Health per second.
    Warmog’s Armor Wearer regenerates 3% max Health per second.Warmog’s Armor Wearer regenerates 3% max Health per second.
  43. 43—Frozen Mallet
    Wearer is also a Glacial.
    Frozen Mallet Wearer is also a Glacial.Frozen Mallet Wearer is also a Glacial.
  44. 44—Spatula
    Used to build items that change a champions Origin or Class.
    Spatula Used to build items that change a champions Origin or Class.

Informationen

Beschreibung
Flash cards for quickly identifying/creating items in Teamfight Tactics.
Erstellt von
FiZ BLiX
Aufrufe
45
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