GoConqr hat ein neues Design! Sag uns, wie es dir gefällt.

Karteikarten

Mobile Media

Rachel Williamson Sociology of New Media Englisch 22 Karten

Karten in diesem Stapel (22)

  1. 1Mobile Phone1G -> analogue. creation of cellular network
    2G -> GSM. smaller. SMS
    3G -> higher speed/data capacity, photos, mp3s, MMS, touch screen, QWERTY etc
    4G -> internet access, video streaming etc
  2. 2MP3 PlayerJuly 1979 -> Sony Walkman
    October 2001 -> Apple iPod
    Affordability, portability
  3. 3Wireless InternetUsing radio waves instead of cables to send/receive internet data
  4. 4Gergen (2002)"Absent presence" - people are physically present in a given space, but at the same time they are absent, as they communicate not with those they see, but with others that may be many miles away
  5. 5Katz & Aakhus (2002)"Perpetual contact" - we are always available; the very concept of time changes in/through mobile media
  6. 6Lee (2007)In China, text voting on TV talent shows has been banned, perhaps because it may encourage people to demand more democracy
  7. 7Subramanian et al. (2006)Main factors for the success of wireless internet in developing regions:
    1. Lower costs
    2. Ease of deployment
    3. Reliable substitute for local communications infrastructure
  8. 8Stump et al. (2008)The mobile phone digital divide often reflects a country's overall wealth, measured in terms of GDP and development levels
  9. 9Campbell (2006)Students & faculty members are disturbed by and dislike the use of mobile phones in the lecture theatre/classroom
  10. 10Sorenson (2006)'It's rude to speak on the phone when with another person'
  11. 11Ito (2005)In Japan, it is rude to take voice calls on the underground
  12. 12Yoon (2003)Korean schoolchildren consider it unacceptable to use their phone in class
  13. 13Benkler (2006)The commercialisation of new media may prevent them from fulfilling their democratic potential - governed by commercial/market-based interests
  14. 14Agar (2003)There is a common theme in the use of mobile phones: the development of horizontal social networks that are critical of central authority
  15. 15Rheingold (2002)Smart mobs/intelligent swarms - mobile phones encourage a horizontal, network-style organisation, characterised by a lack of central authority and the autonomy of the 'subunits' that make up the network
  16. 16Hands (2010)Mobil(e)zation still operates within the confines of liberal individualism, with politics seen as the outcome of individual preferences/decisions - underneath it all, one can see the maximisation of profit, utility or reputation as the prime motivator. Thus, the 'smart mob' still operates within the logic of the market
  17. 17Thurlow and Brown (2003)Text messaging in fact serves the socio-linguistic principles of brevity and speed - young people's messages are both linguistically unremarkable and communicatively adept
  18. 18Bull (2005)Mobile listeners create their own auditory/aesthetic environment which isolates them from their ambient environment. MP3 users 'achieve a level of autonomy over time and place through the creation of a privatised auditory bubble'
  19. 19Lacohee et al (2003)By 2000, 50% of the UK population owned a mobile phone
  20. 20Keegan (2000)In the UK, the license auction generated £22.5 billion - led telecom companies to incur massive debts & eventually crash, leaving thousands unemployed
  21. 21Campbell and Park (2008)Since the individual is placed at the centre of the mobile communicative process we can speak of the rise of a 'personal communication society' - society revolves more and more around interpersonal communication. Mobile networks allow people to become autonomous nodes
  22. 22Castells et al. (2007)The media does not 'cause' any kind of effects, but rather their use, as embedded in existing socio-cultural/political contexts. Technology 'extends the domain of what is feasible'

Informationen

Beschreibung
Sociology of New Media Karteikarten am Mobile Media, erstellt von Rachel Williamson am 22/01/2018.
Erstellt von
Rachel Williamson
Aufrufe
0
Bewertung

Mehr zu Digital Media Production and Devices

Feedback

Worum geht es?

Wie gefällt dir das neue Design?

Dein Eindruck