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Mindmap

An Introduction to Design Thinking

Cindy Jarpi Spanisch

Inhalt der Mindmap

An Introduction to Design Thinking

  1. Empathize

    • To empathize, you must:
      • observe
        • To see users and their behavior
          • in the context of their lives as much as possible
            • make observations in relevant contexts
              • in addition to interviews.
      • Take part
        • Sometimes we call this technique "interview"
          • but it really should feel more like a conversation
            • Prepare some questions that you would like to ask
              • and keep the conversation only freely limited.
      • Look and listen
        • You can and should combine observation and commitment.
          • Ask someone to show you how to complete a task that physically follows the steps
            • and explain why they are doing what they are doing
              • and ask them to voice what is going through their mind.
    • As a design thinker, the problems he tries to solve are rarely his
      • In order to design for them, you must gain empathy for who they are and what is important to them
        • as it helps you learn what they need
          • And in addition to observing people, you can capture the physical manifestations of their experiences
            • and this will allow you to infer the intangible meaning of those experiences to discover information
              • as these ideas guide you to create innovative solutions.
      • they are those of a particular group of people
    • Unpack
      • Is an opportunity to begin the process of sharing what you found with other designers
        • and capture the important parts visually
    • Empathy is the centerpiece of a human-centered design process
      • and the empathize mode is the work he does to understand people,
        • within the context of his design challenge.
  2. Define

    • It has to do with providing clarity and focus to the design space.
      • It is your opportunity and responsibility, as a design thinker
        • to define the challenge you are facing
          • based on what you have learned about your user and the context
    • The Define mode is critical to the design process
      • because it results in your point of view (POV): the explicit expression of the problem
        • the explicit expression of the problem you are trying to solve.
    • Transition:
      • You determine the specific significant challenge you must face
        • and in the Ideate mode
          • you focus on generating solutions to meet that challenge.
    • Develop an understanding of the type of person you are designing for:
      • Synthesize and select a limited set of NEEDS
        • that you consider important to meet
          • and work to express the ideas you developed through the synthesis
  3. Ideate

    • Transition:
      • We recommend a considerate selection process
        • through which it contributes multiple ideas to the creation of prototypes
    • He must devise combining his conscious and unconscious mind
      • and rational thoughts with imagination.
    • It is your opportunity to combine your understanding of problematic space
      • and the people for whom you are designing with your imagination
        • to generate solution concepts.
    • Ideate is the mode of the design process in which you focus on the generation of ideas.
      • mentally represents a process of "breadth" in terms of concepts and results
        • and provides both the fuel
          • to build prototypes and obtain solutions
  4. Prototype

    • It is the iterative generation of artifacts designed to answer questions
      • that bring it closer to its final solution.
    • It serves to devise and solve problems
      • and to start a conversation.
    • Start building Even if you're not sure what you're doing
      • and must answer a particular question when it is tested.
    • Transition:
      • They are ways that consider tandem more than the transition does
  5. Test

    • It is when you request comments from users
      • about the prototypes you have created
    • They are tests to refine prototypes and solutions
      • They also report the following iterations of prototypes.
    • To test you must put your prototype in the hands of the user
      • or user within an experience.
    • Iteration and making the process your own
      • Iteration is a fundamental element of good design
  6. "To create meaningful innovations, you need to know your users and worry about their lives. "

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Beschreibung
Mindmap am An Introduction to Design Thinking, erstellt von Cindy Jarpi am 19/10/2018.
Erstellt von
Cindy Jarpi
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