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Mindmap

Lecture 8: Digitalisation

Janeen loh NM3224 University Englisch

Inhalt der Mindmap

Lecture 8: Digitalisation

  1. Digital vs. Analogue

    • Analogue refers to “old” electronic media from 1850s to 1950s: Photography (Film), Phonography, Cinema (Film), Radio, Television (non-digital)
      • radio waves were analogous to the original act of communication - they resembled or corresponded to it
    • Digitalisation involves the breakdown of the act of communication into binary code that can be read and stored by computers
      • made communication more transportable and manipulable
      • made different media potentially interconnectable
  2. Digital Optimism

    • Claim 1: Digitalisation and the internet allow for substantially greater levels of control/creativity/participation on the part of non-professional users/audiences
    • Claim 2: The power of industrial, professional and instituitional cultural production is eroding, and a more democratic and vigorous system of communication is about to arrive
    • 3 Themes
      • Digitalisation empowers users
        • Increasing use of blogs, tweets, self-publishing, and self-recording gives users the ability to become producers themselves --> line between the producer and the consumer is beginning to fade
        • Users can decide what content they want to make and how they can create it - no longer under the oppression of evil publishers
      • Digitalisation emancipates content
        • Users producing and disseminating their own content provides alternative views to events and issues
      • Digitalisation enables active participation
        • Rather than being passive, consumers interact, shape and manipulate cultural products presented to them
  3. Criticisms of Digital Optimism

    • Digital Divide
      • Unequal access to the internet and web
        • lack of skills, confidence or motivation to use digital technologies
          • not everyone has the ability to create compelling content that others want to consume
          • technology makes hard skills (taking a photo, coding a website) easier but soft skills (design thinking) takes time and effort to train and develop
        • between developed and developing countries, and within individual countries
    • Dominance of a few websites
      • Search engines are the key way to access content, but SEO (Search Engine Optimisation) services enable companies to use meta-tags, keywords and backlinks to move their pagerank up --> more marketing budget = more people will see
        • despite proliferation of media sites, only a few sites recieve significant traffic *self-reinforcing effect - highly ranked sites increase their popularity because they are ranked highly
        • most music available digitally is not purchased - only hits are accessed and downloaded
    • Commercialisation, surveillance and free labour
      • users are exploited into making websites (tumblr, wordpress), modifying software (open source), or providing subbing services (fan subs)
        • BUT fansubs get something out of their labour as well: social capital, advertising click-through, community, passion
          • need to balance social gains with financial trade-off
      • online viewer activity: act as free and efficient feedback and free marketing for programmes --> viewers exploited as they don't get paid
      • online advertising
        • fundamentally damaging to cultural production and founded upon an unethical way of understanding the behaviour and values of ordinary people --> inadequate measures to protect consumers
      • capture and selling of information about users
    • Commodification of sociality
      • Sense of community and social trust is commodified on sites like facebook

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Beschreibung
University NM3224 Mindmap am Lecture 8: Digitalisation, erstellt von Janeen loh am 23/11/2014.
Erstellt von
Janeen loh
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