GoConqr hat ein neues Design! Sag uns, wie es dir gefällt.

Mindmap

Chapter 1

gavinfree ICT A Levels Englisch

Inhalt der Mindmap

Chapter 1

  1. DATA

    • Raw facts and figures
    • Can contain any character
    • Has no meaning
    • Data needs a meaning and context to be classed as information
  2. INFORMATION

    • Data +meaning +context = information
    • Conveying information
      • Text
        • PROS:Can convey lots of info
        • CONS: Can be long winded, have to know the language, could be illiterate
      • Graphics
        • PROS: Simple, attractive, interesting, quick
        • CONS: Might take time to understand, cant convey huge amounts of info
      • Video
        • PROS: Interesting, can convey lots of info, easy to follow/understand
        • CONS: Can be quite long winded, adverts ect can’t be rewinded
      • Animation
        • PROS: Entertaining, good way of learning
        • CONS: Might not be taken seriously, not much info can be conveyed in a short time
      • Sound
        • CONS: Not good for the deaf
        • PROS: No need to read, good learning method, good for warnings/sirens
      • LEDS
        • PROS: Can be seen far away, good for caution/warning signs
        • CONS: Not particularly suitable for everyday life, not suitable for long winded text
  3. DATA TYPES

    • Boolean
      • a data type which can only conclude with 1 of 2 values, eg yes or no, true or false.
    • Real
      • has decimal places, used where precision is important, eg 10.54.
    • Integer
      • whole numbers only
    • String
      • numbers and letters depending on format, eg 13.46 or 13th Feb 2010.
    • Date/time
      • any alphanumeric character
  4. DATA SOURCES

    • Direct
      • from its original source
    • Indirect
      • used for a different purpose or a different organisation using the data compared to who collected it
    • Static
      • where the data doesn’t and can’t change once it has been created. This includes books and CDs.
    • Dynamic
      • where once data has been created, it can be changed and updated freely. This includes the internet.
  5. Coding of Data

    • Changing original data into a shortened version to store in a computer
    • PROS: Less storage space required Quicker to search info, i.e. ‘wed’ instead of wednesday Aids validation with limited number of codes Codes can be easier to remember
    • CONS: Precision of data coarsened The codes need to be known by the user to be understood Limited number of codes Difficult to track errors
  6. Validation Methods

    • Range Checks
      • Sets upper and lower boundaries for data, so that the data entered must be between the 2 boundaries.
    • Type Checks
      • Will not allow you to enter the wrong data type. For example, entering text into a numeric field will be rejected.
    • Presence Checks
      • The computer checks that every essential field has a value entered.
    • Length Checks
      • Ensures the length of data entered cannot be higher than a set number of characters.
    • Lookup Checks
      • Takes a value entered and compares it against a list of values on a separate table. For example, entering a postcode so the system then looks up the postcode to return a list of possible addresses.
  7. Verification Methods

    • Double entry
      • Entering data twice, if the computer recognises a difference it informs the user who can then make appropriate. Often used with password entry.
    • Manual verification
      • Proof reading.
  8. Backing up and archiving data

    • Backing up is saving data onto more than 1 other system or device (ie hard drive, memory stick), so that if data is lost on 1 system, it can still be accessed elsewhere and isn’t lost.
    • Archiving is storing data which isn’t needed immediately, but so it is still readily available. For example, student user archives
  9. The costs of producing information

    • Hardware
      • Anything used in a computer system, including a monitor, printer and keyboard. The costs of hardware include the initial cost of purchasing, repair, maintenance and upgrades
    • Software
      • Anything used inside of the computer, including programs. The costs of software include purchasing licenses, training costs, technical support and upgrades
    • Consumables
      • Items that are consumed (USED UP). The 2 main consumables include paper, and printer ink/toner
    • Personnel
      • People working as part of an organization, such as a school or workplace. Costs include salaries and training

Informationen

Beschreibung
A Levels ICT (Chapter 1) Mindmap am Chapter 1, erstellt von gavinfree am 01/04/2014.
Erstellt von
gavinfree
Aufrufe
24
Bewertung

Feedback

Worum geht es?

Wie gefällt dir das neue Design?

Dein Eindruck