Mindmap
Design Pattern

Mind map: design patterns
Inhalt der Mindmap
Design Pattern
- http://www.journaldev.com/1827/java-design-patterns-example-tutorial#facade-pattern
Creational Pattern
- Factory
- Factory design pattern is used when we have a super class with multiple sub-classes and based on input, we need to return one of the sub-class. This pattern take out the responsibility of instantiation of a class from client program to the factory class
- NumberFormat.getInstance()
- Factory design pattern is used when we have a super class with multiple sub-classes and based on input, we need to return one of the sub-class. This pattern take out the responsibility of instantiation of a class from client program to the factory class
- Abstract Factory
- get rid of if-else block and have a factory class for each sub-class and then an Abstract Factory class that will return the sub-class based on the input factory class
- Singleton
- Singleton pattern restricts the instantiation of a class and ensures that only one instance of the class exists in the java virtual machine. The singleton class must provide a global access point to get the instance of the class.
- Java Synchronization
- http://www.journaldev.com/1061/java-synchronization-and-thread-safety-tutorial-with-examples
- Volatile keyword
- Synchronize keyword
- Atomic Wrapper class
- Locks
- safe collection classes
- Java Synchronization
- Singleton pattern restricts the instantiation of a class and ensures that only one instance of the class exists in the java virtual machine. The singleton class must provide a global access point to get the instance of the class.
- Builder
- build the object step-by-step and provide a method that will actually return the final Object.
- StringBuilder.append()
- build the object step-by-step and provide a method that will actually return the final Object.
- Prototype
- Prototype pattern is used when the Object creation is a costly affair and requires a lot of time and resources and you have a similar object already existing. So this pattern provides a mechanism to copy the original object to a new object and then modify it according to our needs
- Factory
Structural Pattern
- Adapter
- its used so that two unrelated interfaces can work together
- Composite
- When we need to create a structure in a way that the objects in the structure has to be treated the same way, we can apply composite design pattern.
- Facade
- Provide a unified interface to a set of interfaces in a subsystem. Facade Pattern defines a higher-level interface that makes the subsystem easier to use.
- Decorator
- used to modify the functionality of an object at runtime
- Adapter
Behavior Pattern
- Observer
- Define a one-to-many dependency between objects so that when one object changes state, all its dependents are notified and updated automatically
- Observer
Informationen
- Beschreibung
- Mindmap am Design Pattern, erstellt von Lee Long am 07/06/2014.
- Erstellt von
- Lee Long
- Aufrufe
- 44
- Bewertung