Basal ganglia reinforcement

Beschreibung

Undergraduate BMS236 Building Nervous Systems (Basal ganglia/Pete redgrave lectures) Mindmap am Basal ganglia reinforcement, erstellt von Kristi Brogden am 04/08/2014.
Kristi Brogden
Mindmap von Kristi Brogden, aktualisiert more than 1 year ago
Kristi Brogden
Erstellt von Kristi Brogden vor fast 10 Jahre
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Zusammenfassung der Ressource

Basal ganglia reinforcement
  1. Reinforcement learning
    1. Reinforcement = selection bias
      1. Thorndikes law of effect
        1. “Any act which in a given situation produces satisfaction becomes associated with that situation so that when the situation recurs the act is more likely than before to recur also"
        2. In the basal ganglia
          1. Selective disinhibition in the parallel looped architecture component of basal ganglia = selection mechanism
            1. Reinforcement learning are processes which bias future selections
              1. Processes of reinforcement likely to operate within a selection machine
                1. Phasic dopamine widely acknowledged can provide a reinforcement signal
                  1. Short latency (70-100ms)
                    1. Short duration (~ 100ms) burst of impulses
                      1. Elicited by biologically salient stimuli
                        1. Defining characteristics of phasic dopamine signals
                          1. Fast and short
                            1. Mono-phasic
                              1. Bi-phasic
                                1. Post-gaze shift
                                  1. Insight
                                    1. Sensory-evoked phasic DA responses seem to operate like a time-stamp
                                      1. What are the signals in DA target regions at the time of the DA time-stamp ?
                                        1. …. these are the signals the timed dopamine input will be interacting with
                            2. Reward prediction errors
                              1. Phasic DA signals similar to reward prediction error term in the temporal difference (TD) reinforcement learning algorithm (Barto, Montague, Dayan)
                                1. Reward prediction errors = unexpected sensory events that are ‘better’ or ‘worse’ than predicted
                                  1. Reward prediction errors reinforce the selection of actions that will maximise the future acquisition of reward
                                  2. Action discovery problem
                                    1. Actions are multi-dimensional
                                      1. Where must the action take place?
                                        1. When must the action take place?
                                          1. What exactly must be done to what?
                                            1. How fast and with what force?
                                              1. How are critical parameters of different dimensions discovered?
                                                1. Development of novel actions
                                                  1. Trial and error repetition
                                                    1. DA makes agent "want" to repeat/reselect preceding movements in preceding contexts
                                                    2. Variation/exploration
                                                      1. not all contextual/behavioural components in each iteration
                                                      2. Mechanism
                                                        1. LTP in the prescence of phasic DA
                                                          1. LTD in the abscence of phasic DA
                                                            1. provides reinforcement required for system to converge on critical causative components
                                                            2. How do we test if its true?
                                                              1. A behavioural paradigm to investigate different aspects of action discovery
                                                                1. 1) Mechanisms of reinforcement
                                                                  1. 2) Convergence on critical parameters of the critical 3WH dimensions
                                                                  2. Ideal task requirements
                                                                    1. 1) Must be able to discriminate learning of WHERE, WHEN, WHAT and HOW dimensions
                                                                      1. 2) Difficulty should be continuously variable
                                                                        1. 3) Repeated measures
                                                                          1. 4) Same task used to investigate comparative competences of a range of subjects – rodent, monkey, man and robot
                                                                            1. 5) Should be simple, practical and efficient – different versions to suit experimental context
                                                                          2. SEE PPT FOR EXAMPLES - IMPORTANT
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