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Mindmap

Getting Gamification Right : 22 Best Practices

Yahaira Huaranga Spanisch

Inhalt der Mindmap

Getting Gamification Right : 22 Best Practices

  1. Clearly identify goals before diving in

    • Industry expert
      • Karl kapp
        • Think about the results
        • Achieving success
          • How?
            • Review the situation
            • Users attention
  2. Tie gamification to business needs

    • Take into account business needs
      • Types of Business changes
    • Games
      • Encouraging employees to change positive
  3. Understand the psychology

    • Cognitive psychology
      • Join Small information
      • Long-term retention dramatically improves
      • Behavior change
      • Stimulates learning
  4. Keep the game design simple

    • Game Design
      • Students
        • Know the procedure to play
      • Confusing students
        • Provide a tutorial level
        • Link to help
  5. Leaderboards play an important role

    • What can you see?
      • People recognized for their achievements
      • Behaviors
      • Activities
      • Users can find other players
      • Players Update
      • New players
      • Game Updates
        • Monthly
        • Weekly
  6. But beware of leaderboard limitations

    • Some drawbacks
      • Demotivating
      • Intimidate
      • People don't like to publicly spread their failures
  7. Permit personalization

    • Growth Engineering
      • Embraces a superhero theme
        • create avatars
        • Profiles in anonymity
        • Customize experience
    • Shy people
      • Personalize their account
  8. Encourage the freedom to fail

    • For what?
      • Reinforce their knowledge
      • Mastering content
      • To try again
  9. Build in continuous feedback

    • Indicators of progress
      • That shows you're in the right direction
  10. Add elements to delight or surprise users

    • To avoid boredom
    • Increase difficulty
    • Have surprises for players as points
  11. Distinguish between levels and badges

    • Linking levels to specific learning objectives
    • Badges showing the accumulation of points
  12. Create an initial buzz

    • Promote the launch
      • Notifications
      • Get suggestions
  13. Monitor the system for abuse

    • Identify employees
    • Use backend
    • Send Notifications
  14. Extrinsic versus intrinsic

    • Motivation
      • Certifications
      • Money
    • Set goals
    • Access to Knowledge
  15. Be on point with points

    • Assign points in a fair and consistent way
    • Have points according to the complexity of the tasks
  16. Get social

    • Exchange ideas
    • Get more experiences
    • Have a group of opinions
  17. Keep it fresh

    • Update game
      • Add new badges for a certain time
      • Improve levels
      • Learn new regulations
      • win unique things by levels
  18. Require participation

    • Everyone participates regardless of work
  19. Leverage it throughout the employee life cycle

    • You can have information about the employee
  20. Use it as a management tool

    • Show data in real time
    • Manage employees
      • To compare skills
      • To see the work of each employee

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Mindmap am Getting Gamification Right : 22 Best Practices, erstellt von Yahaira Huaranga am 13/10/2018.
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Yahaira Huaranga
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