Zusammenfassung der Ressource
“HOW HAS COMPETITIVE GAMING
BECOME OFFICIALLY RECOGNISED AS
A PROFESSIONAL SPORT?”
- What other sports are recognized as a sport, which
requires the same amount of physical energy used
in computer gaming?
- Chess, Poker
- Is it essential for sport
classifications to require some
sort of physicality?
- Is a sport that favors more strategy
rather than physicality still a sport?
- Is participating in video game sports
prospective, (is it worth becoming an eSports
player?)
- Should players involved in eSports
be considered as athletes?
- All have several competitive
tournaments held by major brands such
as Redbull, Logitech, ETC (sponsors)
- How much money is involved in
the prizepool of a tournament?
- In what ways will this
influence future
generations?
- Is esports a negative influence among our
future generation?
- Could this potentially lead to less physical
activities which in turn can lead to
unhealthier lifestyles that lack fitness?
- Overall, will eSports become a
calamity among our youth?
- Could eSports potentially stimulate
economies in our future, (hired
attraction venues for tournament
hosting, tourism, etc.)
- What is a
sport?
- Do these video game sports have
ethical standards like many
sports?
- Are official classifications of sport not correct
compared to what public opinions say
- Who recognizes it as a sport and who doesn't?
- Which nations?
- The debate around the
classification of eSports
- Two parties: eSports Pro vs Anti-eSports
- Is public opinion a big factor of
who calls what a sport?