GoConqr hat ein neues Design! Sag uns, wie es dir gefällt.

Mindmap

How to understand problems

Wiggin Qian CS6456 ASSIGNMENT1 TASK1 GRE Englisch

Inhalt der Mindmap

How to understand problems

  1. most problems are not solvable

    • Understand this complex causality and find opportunities to adjust, nudge, and tweak.
    • The "solutions" to the problems are all incremental, changing only a few parts of a broken system. While these changes lead to significant improvements, they never completely solve the problem.
    • example
      • TED Talk by Sendhil Mullainathan on “solving” diarrhea and blindness
  2. what is a "problem"?

    • definition of Herb Simon
      • problems are situations that people don’t want
        • doesn’t mean that a situation is undesirable to everyone
          • Therefore, you can’t define a problem without being explicit about whose problem you’re addressing
            • be serious about understanding who are you trying to help and why, and what kind of help do they really need?
    • the essence of understanding problem
      • communicating with the people
        • a conversation
        • watching them work
        • becoming part of their community
    • example
      • video by blind YouTuber Tommy Edison, who wanted to demonstrate the utter and complete design failures of ATMs at banks
        • The best approach is to identify a spectrum of needs to design against and then decide which group you will optimize for
  3. communicate with people to understand their problems

    • Surveys
      • a structured, asynchronous, and impersonal way
      • unintentionally overly structured, biased on who responds, and shallow in insight
    • Interviews
      • a synchronous, personal, semi-structured way
      • at the cost of more time and a smaller range of people
      • No leading, loaded and double-negatives questions
      • Define a focus, Brainstorm set of possible questions, Prepare an organized list of the questions, Pilot” the interview,
      • disadvantages: Out of context, Reliance on Memory, Bias and Flaws, Participant Response Bias
    • Observations
      • revealing the inherent richness and complexity of their world
      • greater time commitment
    • Secondary research
      • leverages insights that others have gained from communicating with people, and published in research papers, books, and other sources.
    • Contextual Inquiry
      • define a focus
      • Create a partnership
      • Don’t generate questions in advance
      • Record audio, photos, notes
      • time consuming
  4. Summary

    • Every design situation requires a careful account of context
    • Effective designers know their options and choose the right method for each situation.
    • If a designer is fully participating in a community and views their role as a facilitator, communicating with stakeholders does not require a specific "method."

Informationen

Beschreibung
GRE CS6456 ASSIGNMENT1 TASK1 Mindmap am How to understand problems, erstellt von Wiggin Qian am 28/05/2024.
Erstellt von
Wiggin Qian
Aufrufe
1
Bewertung

Mehr zu User-centred design

Feedback

Worum geht es?

Wie gefällt dir das neue Design?

Dein Eindruck