Mindmap
Prototyping
Inhalt der Mindmap
Prototyping
Prototypes are a hypothesis
Testing a prototype
- Most straightforward way to test is by watching users interact
- Testing final products is uninformed and risky
Interactive Prototypes
- Designer should set a response for each possible user action
- Can be time consuming
Static Prototypes
- Responses are given in real time
- Wizard of Oz
- Someone familiar with the design controls the user's screen based on user clicks
- Useful to prototype some complex/intelligent functionality
- Paper-prototype "computer"
- Design expert holds paper design out and the user clicks, expert completes user action
- Steal-the-mouse "computer"
- Wizard of Oz technique but wizard navigates to pages on computer while user chooses
High fidelity prototypes
- Faster system response
- Can test specific UI components
- Designer can fully observe test
- Less likely to be affected by human error
Low fidelity prototypes
- More time to work on design
- Easier design changes
- Less pressure on users
- Designers feel less attached to designs
- Stakeholders know work isn't done
Computer errors have a negative impact on users
Purpose is to acquire knowledge
Easiest form of prototyping is sketching
- Has the least detail
- Very low fidelity
Bodystorming is another technique
- Using your body to simulate actions/behaviors
- Very low fidelity
Paper prototypes
- Can test well compared to sketches
Informationen
- Beschreibung
- Mindmap am Prototyping, erstellt von Harish Nathan am 10/06/2024.
- Erstellt von
- Harish Nathan
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