Quiz
Ohne Titel
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Fragen in diesem Quiz (4)
1Do you think a virtual environment should be and ideal one to face every learning process
- ARichtig
- BFalsch
2Which one of the following statements is true?
- Atechnological implementation is at the top o the expected and desired levels
due to technical, instructional, financial and sociological barriers. - Bthere is a strong need to establish courses in order to support adaptation of gamebased
learning pedagogy through helping teachers experience digital games themselves
before they are expected to use them in teaching.
- Atechnological implementation is at the top o the expected and desired levels
3What are the pre-service teachers’ beliefs about the integration of digital games
into lessons and about the effects of these games on the linguistic and
professional development?- Aexplain your answer.
- Bexplain your answer
4 Many studies show that the youth is
regarded digital natives and digital literacy and [blank_start]game literacy[blank_end] (being a gamer or nongamer,
playing games, playing frequency and length of playing time) superiorities of them
are significant factors in learning through digital games (Peirce & Vade, 2010; Jantke &
Hume, 2015). However, the results of the present study revealed that age had positive
effects on both words that were known before the activities and the success of the new
words learned during the game after the eight-week period. Pre-service teachers older than
25 were more [blank_start]successful than the two age groups[blank_end] 22-24 and 19-21.- Agame literacy
- Bsuccessful than the two age groups
Informationen
- Beschreibung
- Quiz am Ohne Titel, erstellt von Santiago Arroyave am 11/12/2017.
- Autor
- Santiago Arroyave
- Sprache
- Español
- Aufrufe
- 1
- Verlauf
- Erstellt am 11 Dez 2017 · aktualisiert am 11 Dez 2017
- Schlagwörter
- Bewertung
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