Quiz
HCI Final
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Fragen in diesem Quiz (78)
1The art and science of organizing and labeling websites, intranets, online communities and software to support usability
- AInformation architecture(IA)
- BBalsamiq Mockups
- CUser interview
2A wireframing and interactive prototyping tool, available for both Windows and Mac.
- ABalsamiq Mockups
- BUser interview
- CInformation architecture(IA)
3Used for understanding the tasks and motivations of the user group for whom you are designing, user interviews may be formally scheduled, or just information chats
- AUser interview
- BBalsamiq Mockups
- CInformation architecture(IA)
4Evaluating a website or app and documenting usability flaws and other areas for improvement
- AHeuristic review
- BLow-fidelity prototype
- CResponsive design
5A quick and easy translation of high-level design concepts into tangible and testable artefacts, giving an indication of the direction that the product is heading
- ALow-fidelity prototype
- BHeuristic review
- CResponsive design
6Interviewing users in the location that they use the website or app, in order to understand their tasks and challenges
- AContextual enquiry
- BBranding
- CCard sorting
7The process of creating and marketing a consistent idea or image of a product , so that it is recognizable by the public
- ABranding
- BCard sorting
- CContextual enquiry
8A technique using either actual cards or software, whereby users generate an information hierarchy that can then form the basis of an information architecture or navigation menu
- ACard sorting
- BBranding
- CContextual enquiry
9An holistic, visual representation of your users' interactions with your organization when zoomed right out (usually captured on a large canvas)
- AExperience Map
- BHigh-fidelity prototype
- CInteraction design(IxD)
10A prototype which is quite close to the final product, with lots of detail and a good indication of the final proposed aesthetics and functionality
- AHigh-fidelity prototype
- BExperience Map
- CInteraction design(IxD)
11It strives to create meaningful relationships between people and the products and services that they use
- AInteraction design(IxD)
- BHigh-fidelity prototype
- CExperience Map
12How many (quantity, not a numbering) section have we specified for UAR (Usability Aspect Report) for Expert Evaluation (Heuristic Evauation) ?
- A7
- B4
- C6
- D5
13If you want to satisfy one-time shoppers needs what probably would be the best solution?
- Agood search features
- Bseperate products with discounts
- Cprovide user feedbacks
- Dpossibility to purchase products without registration
14There are 4 types of in-person usability testing. Which one is NOT in the list ?
- AExploratory
- BComparison
- CAuthentication
- DAssessment
15The cognitive walkthrough mainly evaluates a product's ...
- Alearnability
- Befficiency
- Clikeability
- Dutility
16This shoppers are often gift-card recipients, gift-card buyers, or gift buyers. They may come with a goal in mind, such as a list of products that the gift recipient is interested in. They have no intentions to visit the site after the intial purchase. Who are they according to the e-commerce buyer types we have discussed?
- ABrowsers
- BOne-time shoppers
- CProduct Focused
- DBargain Hunters
17Adam visit www.appiestore.com at least once a week to find discounts and sales. What type of e-commerce shoopers his behavior fits well?
- AResearchers
- BProduct focused
- CBrowsers
- Dbargain hunters
18Which structure describes User Stories in the best way.
- AWho/what/why
- BWho/why
- CWho/what
- DWhen/who/what
19Homepage designs must do all of the following EXCEPT:
- AAccommodate multiple stakeholders
- BFollow and abide by all usability laws and guidelines.
- CContain all of the functionality a user is looking for.
- DAppeal to any and all types of visitor
20What are things that a homepage needs to convey and provide?
- AAll of given
- BRegistration
- CSite identity and mission solutions for common functions
- DSite hierarchy
21Respect users' willingness to stop the testing and leave. True or False?
- AВерно
- BНеверно
22What is horizontal prototype? Choose the more suitable answer
- APeace system with detailed functionality
- BMockup
- CWhole interface without functionality
- DTesting method
23Post-test questionnaires(conducted after a usability test) are particularly useful for measuring -
- AParticipant satisfaction
- BSafety
- CEfficiency
- DLearnability
24What is story board?
- AScenario
- BScreens of system using
- CSitemap
- DParticipant Screener
25This diagrams help distinguish which departments or employees are responsible for each set of actions.
- AStory Board
- BState Machine
- CSwimming Lane
- DUse Case
26Imagine you are designing a mobile application, called MedApp. And you are given two user personas. Define which one would be primary persona for application

- AAmanda Cheng
- BHelen Cheng
- CBoth
- DDr. Joseph McDonaid
27An exploratory usability test is:__________.
- APerformed at any point in the development life cycle when you want to compare two or more designs and establish which design is easier to use or learn
- BPerformed in the middle a development cycle and usually evaluates the usability of specific tasks or features
- CDone at later stages of the development cycle in order to measure the usability of the product against usability standards or established benchmarks.
- DPerformed early in the development cycle as a way to examine the effectiveness of your preliminary design concepts.
28A method that does not require human participants serving as test users is called...
- AThinking Aloud
- BHeuristic Evaluation
- CRubin's comparison test.
- DCognetive Walkthrough
29We can use paper prototype used for user testing
- ATrue
- BFalse
30What is difference between low fidelity and high fidelity prototypes?
- ANot of any
- BNo differences
- CRepresented more details low fidelity
- DRepresented less details in low fidelity
31Designers are short in time to conduct in-person usability testing. What would be the best solution in this case ?
- AConduct Cognitive Walkthrough
- BDon't conduct usability testing at all
- CConduct Remote Testing
- DConduct Heuristic Evaluation
32How do you get to know the user in the usability engineering lifecycle ?
- ARun thinking aloud test
- BObserve representative users.
- CDraw up a user profile
- DAssume the role of an apprentice learning from the master craftsman.
33There are 5 main behavioural types of e-commerce shoppers, that we have discussed in our classes. Which is more likely to be non-existent one ?
- AWholesale buyer
- BResearchers
- CProduct focused
- DOne-time users
34On which level of pyramid of trust user gets answer on question Do I choose to use this site for this task? Is it better than other options?
- A2
- B3
- C1
- D5
35According to Pyramid of Trust, established for web pages, on which level user ready to submit his personal information as like full name, address, phone number to create an account?
- A3
- B4
- C1
- D2
36What is Assessment Usability Testing ?
- ATest, which can also be referred to as a "summative" test, is done in the middle of a development cycle and usually evaluates the usability of specific tasks or features
- BTest when you want to compare two or more designs and establish which design is easier to use or learn
- CTest is a good way to examine the effectiveness of your preliminary design concepts.
37Usability testing is a tool that allows you to?
- ADecrease the number of help desk calls after implementation
- BDiscover usability issues before the product is developed or goes live
- CAll of given
- DProvide and objective basis for making a decision on a design
38What are more likely to be paper prototype advantages?
- ACheap and fast.
- BComplete and cheap
- CEasy to test.
- DPrecise and fast.
39When preparing for usability testing, defining personal characteristics such as age, gender, education level, income level, behavior and familiarity with technology, is an example of?
- ADetermining whether an individual is a good fit for the usability study.
- BFinding individuals who best represent the demographics of that audience.
- CCreating a demographic profile for your target audience.
- DConvincing an individual to participate in the usability study.
40Which of human's cognitive process is important when we care about guiding the users through our interface ?
- AAttention.
- BRecognition.
- CAll are correct.
- DMemory.
41Having a sequence of screenshots available is enough for doing a heuristic evaluation. True or false?
- ATrue
- BFalse
42Every research plan should:
- ASpecify inputs into the plan.
- BSet expectations for the research plan.
- CAll of the given.
- DIdentify and profile the competition.
43What does represent the lanes in swimming lane diagram?
- Aend of the story.
- Bdifferent actors.
- Cdecision making process.
- Dactions.
44A wireframing and interactive prototyping tool, available for both Windows and Mac.
- AAxure
- BDesign stage.
- CCollaborative design.
45The stage in a user-centred design process where ideas for potential solutions are captured and refined visually, based on the analysis and research performed in earlier stages
- AAxure.
- BCollaborative design.
- CDesign stage.
46Inviting input from users, stakeholders and other project members.
- ACollaborative design.
- BAxure.
- CDesign stage.
47A design approach that responds to the user's behavior and environment based on screen size, platform and orientation. The practise consists of a mix of flexible grids and layouts, images anf an intelligent use of CSS media queries
- AResponsive design.
- BLow-fidelity prototype.
- CHeuristic review.
48Observation techniques, task analysis, and other feedback methodologies which are used to focus on understanding user behaviours, need, and motivations
- AUser research.
- BUser journey.
- CUsability test.
49A user sits in front of your website or app and you have them perform tasks and think out loud while doing so.
- AUser research.
- BUser journey.
- CUsability test.
50The step by step journey that a user takes to reach their goal
- AUser journey.
- BUser research.
- CUsability test
51Recording your usability sessions
- AWill make participants fell self-conscious because they know they are being recorded.
- BMeans you don't heave to pay close attention to the particapant during the usability sessions.
- CAllows you to review your sessions more thoroughly after the sessions have been conducted.
- DRequires you to have a usability lab
52Who usually participates the Remote Usability Testing's?
- AIt carries out automatically.
- BAlways the both, experts ans users.
- COnly Experts.
- DMostly End Users.
53This technique of interface evaluatin was developed by Jacob Nielsen
- AThinking Aloud Usability test.
- BRemote unmoderated testing process
- CHeuristic Evaluation.
- DMicrosoft Desirability toolkit.
54'Field' research in HCI is?
- AMainly done in large, open agricultural aress.
- BDone where people live or/and work
- CTypically done in controlled laboratories.
- DUses only secondary or historical data.
55Its show who does what and when in a process, using separate lanes for each participant or role in the process. They are similar to other process-flow and workflow diagrams.
- ASitemap.
- BStory Board.
- CSwimming Lane.
- DGTN.
56The biggest improvements in user experience come from gathering usability data as early as possible.True or false?
- ATrue
- BFalse
57How does decision making step represented on swimming lane diagrams
- ALine.
- BDiamond
- COval.
- DSquare.
58One User has started the Usability Testing he/she cannot leave it. True or false?
- ATrue
- BFalse
59A collage, either physical or digital, which is intended to communicate the visual style a direction is heading.
- AMood Board.
- BSitemap.
- CPaper prototype
60A complete list of all the pages available on a website.
- AMood Board.
- BPaper prototype
- CSitemap.
61A rough, often hand-sketched, drawing of a user interface, used in a usability test to gather feedback. Participants point to locations on the page that they would click, and screens are manually presented to the user based on the interactions they indicate.
- AMood Board.
- BPaper prototype
- CSitemap.
62Performing an audit or conducting user testing of competing websites and apps; writing a report that summarizes the competitive landscape.
- ACompetitor analysis
- BDiary Study
- CContextual enquiry
63Asking users to record their experiences and thoughts about a product or task in a journal over a set period of time.
- ACompetitor analysis
- BDiary Study
- CContextual enquiry
64A task for Assessment Usability testing task should be with hints to complete it. True or false?
- ATrue
- BFalse
65No metaphor is perfect. True or false.
- ATrue
- BFalse
66Once User has started the Usability Testing he/she cannot leave it. True or false?
- ATrue
- BFalse
67Paper prototypes can be used to communicate ideas: between designers, developers, users and other stakeholders in the first stages of the user-centered design process. True or false?
- ATrue
- BFalse
68A set of standards to ensure a consistent design and identity.
- AStyle Guide
- BUser Personas
- CWorkflow diagram
69A fictitious identity that reflects one of the user groups for who you are designing
- AStyle Guide
- BUser Personas
- CWorkflow diagram
70A graphical representation of activities and actions conducted by users of a system
- AWorkflow diagram
- BUser Personas
- CStyle Guide
71The most countries read from left to right. True or False?
- ATrue
- BFalse
72User is given the set of words to describe aesthetic design of web page. How is the kind of testing called?
- ACard Sorting
- BMicrosoft Desirability Toolkit to Test Visual Appeal
- CThinking Aloud
- DHeuristic Evaluation
73In some online shops you can find features of comparison products. What type of e-commerce shoppers' needs were tried to satisfy?
- ABrowsers
- BProduct focused
- CBargain hunters
- DResearchers
74What is a Participant screener?
- AEnd User Profile
- BTesting Report
- CTasks for End User
- DUser Persona Profile
75Its show an overall site design and top-down hierarchical view of its structure, done before the site is complete. Focuses primarily on flow, interactions, and transitions between pages.
- ASitemap
- BSwimming Lane
- CGTN
- DStory Board
76A tool inspired by the filmmaking industry, where a visual sequence of events is used to capture a user’s interactions with a product. Depending on the audience, it may be an extremely rough sketch, purely for crystallising your own ideas.
- AUsability
- BStoryboard
- CWireframe
77A rough guide for the layout of a website or app, either done with pen and paper or with specific software
- AUsability
- BWireframe
- CStoryboard
78Is the ease of use and learnability of an object, such as a book, software application, website, machine, tool or any object that a human interacts with.
- AUsability
- BStoryboard
- CWireframe
Informationen
- Beschreibung
- Quiz am HCI Final, erstellt von Axakalov Beksultan am 19/12/2017.
- Autor
- Axakalov Beksultan
- Sprache
- English
- Aufrufe
- 1.301
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