Quiz
Sdp.3
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Fragen in diesem Quiz (30)
1All models in software design should be captured using UML diagrams
- ARichtig
- BFalsch
2Every project should document its architecture
- ARichtig
- BFalsch
3Architecture documents are abstractions of the system.
- ARichtig
- BFalsch
4All design decisions should be made before coding begins
- ARichtig
- BFalsch
5Different types of models are required in order to serve the needs of various stakeholders
- ARichtig
- BFalsch
6 A good set of architectural documents will completely describe the system
- ARichtig
- BFalsch
7A context diagram should include details related to quality concerns.
- ARichtig
- BFalsch
8A port is a point of interaction in a component diagram.
- ARichtig
- BFalsch
9A context diagram is similar to a snapshot in that the context is likely to change as the system runs.
- ARichtig
- BFalsch
10A view is a projection of a model that reveals select details
- ARichtig
- BFalsch
11An internals model can be used to identify boundary models of others.
- ARichtig
- BFalsch
12A master model is the one used by the architect to include information from all three viewtypes
- ARichtig
- BFalsch
13All systems are different and require different amounts of up front focus depending on how risky the project is.
- ARichtig
- BFalsch
14Presumptive architecture is a way of building systems within a specific domain, and using them will generally lead to a good solution within that domain.
- ARichtig
- BFalsch
15Architecture hoisting will ensure specific qualities or concerns are met
- ARichtig
- BFalsch
16A reference architecture is often an aspirational standard, while a presumptive architecture is a de facto standard
- ARichtig
- BFalsch
17Presumptive architectures succeed because the architecture is a good match for the common risks in the domain
- ARichtig
- BFalsch
18Component details in UML can be shown as text within a compartment of a component.
- ARichtig
- BFalsch
19Class diagrams can be generated directly from code
- ARichtig
- BFalsch
20The process of creating class diagrams is a valuable activity during design
- ARichtig
- BFalsch
21All class diagrams created during design of a system should be maintained as part of the project documentation.
- ARichtig
- BFalsch
22What architectural style is related to several design patterns, including the Document-View, Model-View-Controller (MVC), and Observer patterns?
- Ao Model-centered style
- Bo Mirrored style
- Co Rack style
- Do Server farm style
- Eo Pipe-and-filter style
23In what architectural style identical hardware is duplicated and run in parallel?
- Ao Model-centered style
- Bo Mirrored style
- Co Rack style
- Do Server farm style
- Eo Pipe-and-filter style
24In what architectural style commodity server computers are placed vertically to take up relatively little floor space?
- Ao Model-centered style
- Bo Mirrored style
- Co Rack style
- Do Server farm style
- Eo Pipe-and-filter style
25In what architectural style identical computers are located in the same room?
- Ao Model-centered style
- Bo Mirrored style
- Co Rack style
- Do Server farm style
- Eo Pipe-and-filter style
26What architectural style can be applied to the linguistic processing system?
- Ao Pipe-and-filter style
- Bo Model-centered style
- Co Mirrored style
- Do Rack style
- Eo Server farm style
27What Software Design Principle you can consider when writing your classes to make sure that when you need to extend their behavior you don’t have to change the class but to extend it
- Ao Open-Close Principle
- Bo Dependency Inversion Principle
- Co Interface Segregation Principle
- Do Single Responsibility Principle
- Eo Liskov’s Substitution Principle
28What Software Design Principle states that we should decouple high level modules from low level modules, introducing an abstraction layer between the high level classes and low level classes.
- Ao Open-Close Principle
- Bo Dependency Inversion Principle
- Co Interface Segregation Principle
- Do Single Responsibility Principle
- Eo Liskov’s Substitution Principle
29Clients should not be forced to depend upon interfaces that they don't use.
- Ao Interface Segregation Principle
- Bo Open-Close Principle
- Co Dependency Inversion Principle
- Do Single Responsibility Principle
- Eo Liskov’s Substitution Principle
30A class should have only one reason to change.
- Ao Single Responsibility Principle
- Bo Open-Close Principle
- Co Dependency Inversion Principle
- Do Interface Segregation Principle
- Eo Liskov’s Substitution Principle
Informationen
- Beschreibung
- God Philosophy Quiz am Sdp.3, erstellt von хомяк убийца am 23/05/2017.
- Autor
- хомяк убийца
- Sprache
- English
- Aufrufe
- 0
- Schlagwörter
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