CS 203 Sample Exam

Descripción

Sample
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Resumen del Recurso

Pregunta 1

Pregunta
Data(s) are?
Respuesta
  • Pieces of information stored in a computer and manipulated by programs.
  • Organized representations that aim to show relationships among data items.
  • Organized list of data items where you can anytime take out and take in.
  • Data that contains a pointer to an instance of itself

Pregunta 2

Pregunta
When describing for (PSEUDOCODE) Process and Initialize, What keywords will you be needing?
Respuesta
  • DESCRIBE and INIT
  • PROMPT and SET
  • GET and CALCULATE
  • READ and SET

Pregunta 3

Pregunta
[blank_start]Data structures[blank_end] are organized representations that aim to show relationships among data items
Respuesta
  • Data structures

Pregunta 4

Pregunta
Which of the following statement is false?
Respuesta
  • Arrays are dense lists and static data structure
  • Pointers store the next data element of a list
  • data elements in linked list need not be stored in adjecent space in memory
  • linked lists are collection of the nodes that contain information part and next pointer

Pregunta 5

Pregunta
A variable P is called pointer if?
Respuesta
  • P contains the address of an element in DATA.
  • P points to the address of first element in DATA
  • P can store only memory addresses
  • P contain the DATA and the address of DATA

Pregunta 6

Pregunta
Two dimensional arrays are also called
Respuesta
  • tables arrays
  • matrix arrays
  • Both Tables Arrays and Matrix Arrays
  • none of above

Pregunta 7

Pregunta
_________ is a technique that solves a problem by solving a smaller problem of the same type
Respuesta
  • For Loop
  • Array
  • Recursion
  • Sorting

Pregunta 8

Pregunta
Recursive Data Structure: a?
Respuesta
  • Data structure that contains a pointer to an instance of itself
  • Procedure that calls itself
  • Technique that solves a problem by solving a smaller problem of the same type
  • Pieces of information stored in a computer and manipulated by programs.

Pregunta 9

Pregunta
Declaring Pointer : int _ Pointer; what should go before the word Pointer?
Respuesta
  • &
  • #
  • *
  • None of the above

Pregunta 10

Pregunta
[blank_start]Recursive call[blank_end] - must change at least one of the parameters and make progress towards the base case
Respuesta
  • Recursive call

Pregunta 11

Pregunta
What kind of Sorting is this?
Respuesta
  • Quick Sort
  • Merge Sort
  • Insertion Sort
  • Selection Sort
  • Bucket Sort
  • Bubble Sort

Pregunta 12

Pregunta
What kind of Sorting is this?
Respuesta
  • Selection Sort
  • Quick Sort
  • Merge Sort
  • Insertion Sort
  • Bucket Sort
  • Bubble Sort

Pregunta 13

Pregunta
What kind of Sorting is this?
Respuesta
  • Merge Sort
  • Selection Sort
  • Bucket Sort
  • Bubble Sort
  • Quick Sort
  • Insertion Sort

Pregunta 14

Pregunta
What kind of Sorting is this?
Respuesta
  • Bubble Sort
  • Insertion
  • Selection Sort
  • Bucket Sort
  • Quick Sort
  • Merge Sort

Pregunta 15

Pregunta
What kind of Sorting is this?
Respuesta
  • Selection Sort
  • Merge Sort
  • Insertion
  • Bucket Sort
  • Bubble Sort
  • Quick Sort

Pregunta 16

Pregunta
What kind of Sorting is this?
Respuesta
  • Selection Sort
  • Bucket Sort
  • Merge Sort
  • Insertion
  • Quick SOrt
  • Bubble Sort

Pregunta 17

Pregunta
A [blank_start]pointer variable[blank_end] is a variable whose value is a memory address. Since this address actually “points” to some memory location, it is referred to as a pointer.
Respuesta
  • pointer variable

Pregunta 18

Pregunta
First Circle : [blank_start]274[blank_end] Second Circle : [blank_start]NULL[blank_end]
Respuesta
  • 274
  • NULL

Pregunta 19

Pregunta
First Circle : [blank_start]274[blank_end] Second Circle : [blank_start]275[blank_end] Third Circle : [blank_start]323[blank_end] Fourth Circle : [blank_start]324[blank_end]
Respuesta
  • 274
  • 275
  • 323
  • 324

Pregunta 20

Pregunta
 [blank_start]Running time[blank_end] of an algorithm is usually a function of the input size
Respuesta
  • Running time

Pregunta 21

Pregunta
Computing the Running Time of an Algorithm o it is necessary to determine how many times a programming statement will be executed during the entire duration of the program’s execution. o This is what we will refer to as the frequency count. Then, we determine what type of primitive operation will be performed. o It can either be:  An [blank_start]assignment[blank_end] statement  A [blank_start]method[blank_end] call  A [blank_start]conditional[blank_end] statement  A [blank_start]iterative[blank_end] statement  A [blank_start]return[blank_end] from a method/procedure
Respuesta
  • assignment
  • method
  • iterative
  • return
  • conditional

Pregunta 22

Pregunta
The running time will be described using the [blank_start]Big-Oh notation[blank_end].
Respuesta
  • Big-Oh notation

Pregunta 23

Pregunta
There are various operations on pointers, like, [blank_start]deferencing[blank_end], [blank_start]assignment[blank_end], and [blank_start]comparison[blank_end].
Respuesta
  • deferencing
  • assignment
  • comparison

Pregunta 24

Pregunta
Properties shared in general by algorithms : o [blank_start]Input[blank_end] – instance values of problem to be solved o [blank_start]Output[blank_end] – values produced that solves problem o [blank_start]Definiteness[blank_end] – unambiguous - steps defined precisely o [blank_start]Effectiveness[blank_end] – Each step performed exactly in finite amount of time o [blank_start]Finiteness[blank_end] – output after finite number of steps – must terminate o [blank_start]Correctness[blank_end] – correct output from input o [blank_start]Generality[blank_end] – applicable to all instances of the problem
Respuesta
  • Input
  • Output
  • Definiteness
  • Effectiveness
  • Finiteness
  • Correctness
  • Generality

Pregunta 25

Pregunta
o When describing input, output, computations, etc, the following terms are often used:  [blank_start]Input[blank_end]: INPUT, READ, GET  [blank_start]Output[blank_end]: PRINT, DISPLAY, SHOW, PROMPT  [blank_start]Compute[blank_end]: COMPUTE, CALCULATE, DETERMINE  [blank_start]Initialize[blank_end]: SET, INIT  [blank_start]Add one[blank_end]: INCREMENT, BUMP  [blank_start]Decisions[blank_end]: TEST, IF/THEN/ELSE, WHILE/DO
Respuesta
  • Input
  • Output
  • Compute
  • Initialize
  • Add one
  • Decisions

Pregunta 26

Pregunta
First Circle :[blank_start]1471[blank_end] Second Circle :[blank_start]1471[blank_end] Third Circle : [blank_start]1641[blank_end] Fourth Circle : [blank_start]1642[blank_end]
Respuesta
  • 1471
  • 1471
  • 1641
  • 1642

Pregunta 27

Pregunta
[blank_start]Insertion sort[blank_end] arranges data in order by “inserting” elements in its proper position.
Respuesta
  • Insertion sort

Pregunta 28

Pregunta
[blank_start]Merge sort[blank_end] can work with nos. with of unlimited duplication and unspecified size.
Respuesta
  • Merge sort

Pregunta 29

Pregunta
[blank_start]Quick sort[blank_end] is the most efficient sorting algorithm. It starts with choosing a partitioning element called the pivot. The elements will be divided according to the pivot, one part contains elements that are less than or equal to the pivot, the other part contains elements that are greater than the pivot.
Respuesta
  • Quick sort
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