Fichas
Operands and Opcodes
Fichas del conjunto (10)
- 1OpcodesOpcodes are the basic instructions for the computer to interpret, eg. to 'walk', 'eat' or 'subtract'. This doesn't include what the variables are ( to 'chop' the 'APPLE') but does include what the instructions are.
- 2OperandsOperands are the pieces of data that are inputted into the instructions, e.g to chop (the Opcode) the onion (the operand).
- 3TranslatorsA translator takes high-level languages that is inputted normally within a program, and puts it into machine code which the computer can understand and process
- 4CompilersCompilers are a type of translator that takes a human-readable program and inputs it into an executable machine-readable form that the computer can understand.
- 5InterpreterInterpreters take unexecutable human-readable program translates into computer-readable program and executes the algorithm once translated.
- 6Arithmetic logic unitAn ALU carries makes decisions and does calculations on the data sent to the processor.
- 7Control unitA CU, controls data moving through the processor and the timing of operations and their instructions.
- 8RegistersRegisters are the internal memory that is immediately accessible, it is a small amount of fast temporary memory within the processor with the ALU and the CU operate.
- 9Assembly LanguageAssembly language closely relates to how opcodes and operands work. it is faster than normal programs because it takes assembly instructions and turns it into machine code, rather than converting a high-level source code into machine code.
- 10MnemonicsAssembly language uses abbreviations called mnemonics, the benefit of these are that they're easier for us to remember than binary.
Información
- Descripción
- Fichas sobre Operands and Opcodes, creado por Seb Fowkes el 14/01/2015.
- Creado por
- Seb Fowkes
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