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Diagrama de flujo

HYPERMEDIA 2

Yessica Carrillo Dzib Tecnologia educativa Español

Contenido del diagrama

  1. HYPERMEDIA

  2. MULTIMEDIA

  3. It lets people quickly access items whose were connected but stored in different places.

  4. graphics, photographs, sound, motion video, animation, and/or text items combined in a product.

  5. TYPES

  6. Commercial hypermedia software packages

  7. Interactive presentation software

  8. Audio/video production and editing systems

  9. Hypermedia design and development programs

  10. Virtual environments

  11. Developed and sold to educational consumers

  12. design and development tools to create hypermedia products

  13. RECENT DEVELOPMENTS IN HYPERMEDIA SYSTEMS

  14. IMPACT ON STUDENT ENGAGEMENT

  15. IMPACT ON EDUCATION

  16. Increased motivation

  17. Flexible learning modes

  18. Development of creative and critical thinking skills

  19. Students who enjoy instruction are more likely to focus more attention on it.

  20. Convergence of offline (disc) and online (internet) development

  21. Increasing ease of use

  22. Now hypermedia tools have become accessible to nontechnical teachers and students

  23. OVERVIEW OF ITS DESIGN AND DEVELOPMENT

  24. AUTHORING RESOURCES

  25. Tools for teachers and students

  26. Interactive presentation hypermedia

  27. Audio/video production and editing systems

  28. Hypermedia production software

  29. Virtual environments

  30. Ability to insert internet URLs into products as links

  31. Audio, Video, Photographs, Graphic images, Text

Información

Descripción
Tecnologia educativa Diagrama sobre HYPERMEDIA 2, creado por Yessica Carrillo Dzib el 29/11/2018.
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