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Blender 2.9 Exporting various files

SDragon Games Game Developement Spieleentwicklung auf professionellem Niveau Inglés

Contenido del diagrama

  1. Exporting Assets for Unity

  2. Blender 2.9 - Exporting formats and procedures - What can I export from Blender and how?

  3. Renders

  4. Meshes with Animations

  5. Normal Maps

  6. Textures

  7. 1st Set the Renderer to Cycles in the "Render Properties" of the "Properties" Panel

    2nd go to the "Shading" tab, create a Material, adjust it to your liking in the "Node editor" and add an "Image texture" Node (shift + A -> Textures -> Image Texture)

    3rd create a new Image Texture for each Material that is to be exported and select them in the "Image Texture" Nodes of their respective material

    4th Unwrap the UV Mesh: Select the Geometry in Editmode and under UV, Unwrap the Mesh (for a more neat UV Map, selected edges may be marked as seams beforehand)

    5th Tab into the Object mode and go to the "Render Properties" again and under "Bake" press "Bake"

    6th Find the Image Editor under the "Texture Paint" Tab and Save the Image under "Image" as soon at is baked

  8. 1st Apply the Scale to all of your Meshes

    Ctrl + A -> Scale

    2nd Check the Endpoint of the Animation Timeline and set it to the length of your longest animation

    3rd Select all Meshes for the Export and select your armature as last Object

    4th Select "File" -> "Export" -> "Export as an .fbx file"

    5th Adjust options:

    "Main"

    uncheck "Active Collection", select "Active Elements" instead

    Select "Forward Z" and "Y Up" for "Forward:" and "Up"

    check "Armature" and "Mesh" as Objects for export

    "Geometry"

    "Apply Modifiers"

    "Armatures"

    uncheck "Add leaf bones"

    "Animation"

    uncheck "NLA Strips" and "Force Start End Keying"

    6th Select a file location and Name the file

  9. Enter text here

Información

Descripción
How do I export Normal Maps again? How can I export Materials for Unity? Let's try to get a good overview, right?
Creado por
SDragon Games
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