Mapa mental
Bootcamp Bootleg: Design Thinking
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Bootcamp Bootleg: Design Thinking
Seven mindsets
- Show Don’t Tell
- Communicate your vision in an impactful and meaningful way.
- Focus on Human Values
- Empathy for the people is fundamental to good design.
- Craft Clarity
- Produce a coherent vision out of messy problems.
- Embrace Experimentation
- We build to think and learn.
- Radical Collaboration
- Bring together innovators with varied backgrounds.
- Bias Toward Action
- Bias toward doing and making over thinking and meeting.
- Be Mindful Of Process
- Know where you are in the design process.
- Show Don’t Tell
Modes
- Empathize
- is the foundation of a human-centered design process
- Define
- is when you synthesize your empathy findings into needs
- Ideate
- is the design process that generates radical design alternatives
- Test
- is the chance to get feedback on your solutions to make them better
- Prototype
- is getting ideas out of your head and into the physical world
- Empathize
Methods
- What? | How? | Why?
- It is a tool that can help you drive to deeper levels of observation.
- Video Editing
- Editing can make or break a video: the story is supported or undermined.
- User Camera Study
- It allows to understand a user’s experience by seeing it through their eyes.
- Shooting Video
- It is a powerful medium for communicating ideas, insights and stories.
- Interview Preparation
- In following up with users it is imperative to plan your interviews
- Storytelling
- Stories are a great way to connect people with ideas, at a human level.
- Interview for Empathy
- Understand a person’s thoughts allows determine how to innovate for him or her.
- Feedback Capture Grid
- It can be used to facilitate real-time capture of feedback-times.
- Extreme Users
- Designers engage with users to understand their needs.
- Wizard of Oz Prototyping
- It can be used to fake the functionality that you want to test with users.
- Analogous Empathy
- Analogies can be a powerful tool for developing insights that aren’t obvious.
- User-Driven Prototyping
- They are useful in early empathy work to facilitate a kind of conversation.
- Story Share-and-Capture
- The end goal is to understand what is really going on with each user.
- Identify a Variable
- Test it helps you understand what kind of prototype you are going to create.
- I Like, I Wish, What If
- It is a simple tool to encourage open feedback.
- Assume a Beginner’s Mindset
- Assume a beginner’s mindset in order to put aside the biases.
- Saturate and Group
- The goal is to synthesize data to you in creating design solutions.
- Empathy Map
- It is one tool to help you synthesize observations and draw out unexpected.
- Journey Map
- It can be used for your own empathy work, or to communicate your findings.
- Composite Character Profile
- It can be used to bucket interesting observations into one specific character.
- Powers of Ten
- It is a reframing technique that can be used as a synthesis or ideation method.
- Prototype to Decide
- A prototype can frequently resolve team disagreements and help a team decide.
- Testing with Users
- It is a fundamental part of a human-centered design approach.
- Prototype to Test
- The way you test your prototypes is by letting users experience them.
- Prototype for Empathy
- It is common practice to test prototypes with users to evaluate solutions.
- Impose Constraints
- Imposing constraints with intention can increase your creative potential.
- 2x2 Matrix
- It is tool to scaffold conversation about your users and problem space.
- Point-of-View Want Ad
- It can be a good way to express your distilled findings in an intriguing format.
- Bodystorming
- It is a unique method that spans empathy work, ideation, and prototyping.
- Critical Reading Checklist
- It is a tool used to determine whether a team has arrived at a meaningful, unique POV.
- Design Principles
- They are strategies to solve a design challenge independent of a specific solution.
- “How Might We” Questions
- HMW questions are short questions that launch brainstorms.
- Point-of-View Analogy
- It can be a concise way to capture how you define the design challenge.
- Brainstorming
- It is a great way to come up with a lot of ideas.
- Point-of-View Madlib
- It provides a scaffolding to develop your point-of-view (POV).
- Facilitate a Brainstorm
- Good facilitation is key to a generative brainstorm.
- Why-How Laddering
- It can be used to flesh out a number of needs, and find a middle stratum.
- Selection
- When ideating design solutions give some thought to how you select ideas.
- Stoke
- Stoke activities help teams loosen up and become mentally and physically active.
- What? | How? | Why?
Información
- Descripción
- Mapa Mental sobre Bootcamp Bootleg: Design Thinking, creado por PILAR FERNÁNDEZ QUISPE el 26/05/2020.
- Creado por
- PILAR FERNÁNDEZ QUISPE
- Visitas
- 1
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