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A2 Physics Oscillations

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A2 Physics Oscillations
Free and forced oscillations
- Oscillations
- An object oscillates when it moves back and forth repeatedly, on either side of some equilibrium position
- Used in pleasure, music and timing
- An object oscillates when it moves back and forth repeatedly, on either side of some equilibrium position
- Free oscillations
- Objects that vibrate at their natural frequency
- Natural frequency
- The particular frequency in which an object oscillates
- Natural frequency
- Objects that vibrate at their natural frequency
- Forced oscillations
- When an object causes an oscillating object to vibrate at a frequency that is not their natural frequency
- Vibrates at the forcing frequency of the driving force
- When an object causes an oscillating object to vibrate at a frequency that is not their natural frequency
- Oscillations
Observing oscillations
- Anything faster than 5 Hz we cannot observe (it becomes a blur)
- We use models to observe that oscillate at a lower frequency
- Anything faster than 5 Hz we cannot observe (it becomes a blur)
Describing oscillations
- An oscillating object accelerates towards the center of the oscillation and is moving fastest at the center.
- It decelerates as it moves towards the end of the oscillation and at the extreme position, it stops for a moment and reverses the direction to repeat the cycle
- Amplitude, period and frequency
- Can plot the displacement-time graph of an oscillating object
- The shape of graph is a sine/cosine curve and is described as sinusoidal
- Displacement changes between positive and negative values
- Amplitude
- Maximum dispalcement
- Symbol is x(o)
- Can be used to show period and time
- Period is the time it takes for one oscillation
- Each are related as the inverse of each other
- Frequency is the number of oscillations per second
- Can plot the displacement-time graph of an oscillating object
- Phase
- The point that an oscillating mass has reached within the complete cycle of an oscillation
- Phase difference
- The amount by which two points are out of step with each other
- Measured as a fraction, degrees or radians
- The amount by which two points are out of step with each other
- An oscillating object accelerates towards the center of the oscillation and is moving fastest at the center.
Simple harmonic motion
- When a pure sound wave travels through air, the molecules of the air vibrate in shm
- When an alternating current flows in a wire, the electrons move in shm
- When there is a small alternating current in a radio or TV arsenal when it is tuned to a signal, the electrons move in shm
- The atoms that make up a molecule vibrate with shm e.g. hydrogen molecule
- The requirements for shm
- A mass that oscillates
- A position where the mass is in equilibrium
- A restoring force that acts to return the mass to its equilibrium position
- The restoring force F is directly proportional to the displacement x of the mass from its equilibrium position and is directed towards that point
- The changes of velocity is shm
- As an object oscillates back and forth, its velocity constantly changes as it is constantly accelerating
- It has a positive velocity when displacement is positive and negative velocity when displacement is negative
- There are no sudden changes in velocity
- It has a positive velocity when displacement is positive and negative velocity when displacement is negative
- As an object oscillates back and forth, its velocity constantly changes as it is constantly accelerating
Representing shm graphically
- Displacement-time graph
- Velocity-time graph
- Acceleration-time graph
Frequency and angular frequency
- Complete oscillation can be written as 2pi radians (360 degrees)
- The phase of the oscillation changes by 2pi rad during one oscillation
- If there are f oscillations in unit time (per second), there must be 2pi x f radians per unit time
- This is known as angular frequency
- Calculated as 2 x pi x frequency or 2 x pi / Period
- Symbol as omega (lowercase)
- Is the same as angular velocity (Displacement per unit time)
- This is known as angular frequency
Equation of shm
- Acceleration and displacement
- The greater that an object travels from its equilibrium position, the larger the restoring force
- Assuming mass is constant, the acceleration will increase if force increases
- Displacement and acceleration act in opposite directions
- A body executes simple harmonic motion if its acceleration is directly proportional to its displacement from its equilibrium position, and in opposite direction to its displacement
- Displacement and acceleration act in opposite directions
- Assuming mass is constant, the acceleration will increase if force increases
- The greater that an object travels from its equilibrium position, the larger the restoring force
- What type of graph to think in
- Displacement time graph is a sine curve if the time starts at the equilibrium position
- Displacement time graph is a cosine curve if the time starts at the amplitude
- Velocity equation is created by differentiating the displacement equation (with time as a function)
- Acceleration equation is created by differentiating the velocity equation ( with time as a function)
- Velocity equation is created by differentiating the displacement equation (with time as a function)
- Displacement time graph is a cosine curve if the time starts at the amplitude
- Displacement time graph is a sine curve if the time starts at the equilibrium position
- Acceleration and displacement
Energy changes in shm
- Constant interchange of energy between two forms
- Kinetic energy
- Potential energy
- At amplitude, potential energy is at its maximum and there is no kinetic energy
- At equilibrium, kinetic energy is at its maximum and there is no potential energy
- At positive displacement, potential energy changes to kinetic energy
- At negative displacement (same direction), kinetic energy changes to potential energy
- At equilibrium, kinetic energy is at its maximum and there is no potential energy
- Energy graphs
- Constant interchange of energy between two forms
Damped oscillations
- In principle, oscillations go on forever, but in reality there is always friction that causes oscillations to die out
- Amplitude decreases over time
- The amplitude of an object's oscillation decreases as the function transfers energy away from her to the surroundings
- Amplitude decreases over time
- The amplitude doesn't decrease linearly. It decays exponentially with time
- At first the object oscillates rapidly, so there is large air resistance and loses energy quickly
- As the object oscillates slowly, there are less amounts of air resistance, so energy is lost at a slower rate
- At first the object oscillates rapidly, so there is large air resistance and loses energy quickly
- Energy and damping
- Damping is used if we want to get rid of vibrations
- Used in suspension to make sure the car doesn't vibrate as the wheels move
- Used in buildings to reduce the amount they vibrate during an earthquake
- Without damping, energy is conserved in the mechanical system
- Damping is used if we want to get rid of vibrations
- In principle, oscillations go on forever, but in reality there is always friction that causes oscillations to die out
Resonance
- When an object oscillates with its maximum amplitude because the driving frequency matches the objects natural frequency
- Its natural frequency is equal to the frequency of the driver
- Its amplitude is maximum
- It absorbs the greatest possible energy from the driver
- Critical damping means the minimum amount of damping required to prevent an oscillation
- Used in door hinges and car suspension
- Used in MRI
- Certain nucleus absorbs certain frequencies from the radio waves transmitted
- Problems with things such as earthquakes
- Used in microwaves
- Microwaves matches the natural frequency of the water molecules and cause them to vibrate and heat up
- When an object oscillates with its maximum amplitude because the driving frequency matches the objects natural frequency
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- AS level Physics Mapa Mental sobre A2 Physics Oscillations, creado por Sean Byrne el 03/10/2017.
- Creado por
- Sean Byrne
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