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Mapa mental

GETTING GAMIFICATION RIGHT

mm mmm Español

Contenido del mapa

GETTING GAMIFICATION RIGHT

  1. Initiation

    • Is a type of learning that transposes the mechanics of the games to the educational-professional
    • Has the aim of achieving better results
    • The designers immediately added gamificado elements.
  2. Practices

    • Clearly identify goals
      • stakeholders to agree in advance on how they will evaluate their gamification initiatives
    • Tie gamification to business needs
      • employees identify the changes they want within the organization
        • take advantage of gamification to achieve those goals
    • Keep the game design simple
      • Complexity is an enemy when developing gamification platforms
      • Instructional designers should consciously keep
    • Permit personalization
      • Companies are advised to allow workers to develop and embellish digital personas
    • Build in continuous feedback
      • instructional designers should provide players with continuous feedback
      • They suggest using progress indicators
        • to show learners how far along they are in each task
    • Create an initial buzz
      • Promote the start of the program.
      • Capture the attention of users
    • Use it as a management tool
      • Gamification offers a new way of managing employees
    • Be on point with points
      • Assign points fairly
    • Monitor the system for abuse
      • Monitor in the event that the user wants to deceive the system.

Información

Descripción
Mapa Mental sobre GETTING GAMIFICATION RIGHT, creado por mm mmm el 15/10/2017.
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mm mmm
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