Mapa mental
Virtual Learning Environments

Contenido del mapa
Virtual Learning Environments
Virtual Learning Environment features
- Feature 5: Virtual learning environments are not restricted to distance education.
- Distance and traditional education is becoming less pronounced for several reasons:
- Many distance education students do not live far away from the physical school.
- In primary and secondary schools, you can find the opposite balance. So far, Internet-based activities are generally added to enrich presential learning activities.
- But students have tight time becuase they work.
- Sometimes provides them with time flexibility.
- Many Web-based courses combine distance and presence. Whatever technology is used, all tools have intrinsic limitations.
- Remotely solve a few of the problems. Also you can do some things.
- Examples: launching a new project, complex technical assistance.
- These limitations with time they turn into real obstacles for learning.
- Remotely solve a few of the problems. Also you can do some things.
- Web-based education is often associated to distance education.
- Many distance education students do not live far away from the physical school.
- Distance and traditional education is becoming less pronounced for several reasons:
- Feature 1: It is a desingned information space
- For learning environments, the functional requirements are and have not been yet systematically studied. Here are a few examples:
- Using information in educational interactions.
- Multi-authoring.
- Maintaining information
- Indicating information source.
- Following technical evolution.
- Sharing information with the world.
- For learning environments, the functional requirements are and have not been yet systematically studied. Here are a few examples:
- Feature 4: Students are active but also the can be actors:
- Texts and Web pages are not the only tool that students put together. also they can be computer programmes, graphical objects. etc.
- VLE is the set of activities within which students construct and share objects. .
- Most often these objects are Web pages
- Feature 7: Most virtual environments overlap with physical environments
- VLE integrate a variety of software tools, but also integrate all the physical tools that can be found in a classroom.
- Most virtual learning environments include:
- A variety of non-computerised learning resources: concrete manipulation tools, instruments, books.
- A variety of interactions that are not computer-mediated: face-to-face discussions among students, lectures by the teacher.
- A variety of activities that are not computer-based: field trips, role playing.
- The physical is no need to draw a boundary between physical and virtual worlds, the key is to integrate them, not to separate them.
- Most virtual learning environments include:
- VLE integrate a variety of software tools, but also integrate all the physical tools that can be found in a classroom.
- Feature 3: The virtual space is explicitly represented:
- This space may have an impact on the learning process further motivational aspects.
- There exist a variety of ways by which virtual space has an goood impact on learning interactions
- Virtual space may help for searching
- Virtual space influence on users behaviour
- This space may have an impact on the learning process further motivational aspects.
- Feature 6. Virtual learning environments integrate heterogeneous technologies and multiple pedagogical approaches
- A virtual learning environment integrates a variety of tools.
- For example, the designer has not to choose between self-instruction and tutoring, but decides to use both, self-instruction as the basis and tutoring when it is necessary.
- information, communication, collaboration, learning and management.
- A physical learning environment generally has courses, resources, formal communication and informal communication, an administration.
- Technical and pedagogical integration vary in complexity, significantly facilitated by web technology. From basic integration of software on a single webpage to advanced levels.
- If the student enters an answer that the Authorware standard pattern matching techniques cannot parse, the message is passed to the mailer.
- These examples show that technical integration supports pedagogical integration.
- If the student press ‘help’ or if the programme itself finds out that the student needs help, it opens up the chat and automatically sends to the teacher a request for help and a summary of what the student has done.
- A virtual learning environment integrates a variety of tools.
- Feacture 2 : Is a social space:
- The notion of social space opens some interesting possibilities that only have been explored for the last few years. For example:
- This information may be more useful in some cases, for example if the student does not know very well what he/she is looking for.
- Can be represented explicitly. For example, students may leave trace of their presence in a room or on a page.
- Can be represented by drawing a graph in which students are the nodes and the thickness of the link between two nodes represents the number of e-mail messages between two students.
- The notion of social space opens some interesting possibilities that only have been explored for the last few years. For example:
- Feature 5: Virtual learning environments are not restricted to distance education.
What is VLE?
- is any educational software or web-based tool. It has some specific qualities that make it different from general educational websites or simple boring web pages.
VLE stands for: Virtual Learning Environment
Will virtual learning environmets improve education?
- We will not enter here into the debate on what is virtual and what is not, or on where the physical is no need to draw a boundary between physical and virtual worlds, the key is to integrate them, not to separate them.
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Información
- Descripción
- Mapa Mental sobre Virtual Learning Environments, creado por English Team GT01 Tema2 el 28/06/2024.
- Creado por
- English Team GT01 Tema2
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- 29
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