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Mapa mental

Virtual Learning Environments

English Team GT01 Tema2 Inglés

Virtual Learning Environments

Contenido del mapa

Virtual Learning Environments

  1. Virtual Learning Environment features

    • Feature 5: Virtual learning environments are not restricted to distance education.
      • Distance and traditional education is becoming less pronounced for several reasons:
        • Many distance education students do not live far away from the physical school.
          • In primary and secondary schools, you can find the opposite balance. So far, Internet-based activities are generally added to enrich presential learning activities.
          • But students have tight time becuase they work.
          • Sometimes provides them with time flexibility.
        • Many Web-based courses combine distance and presence. Whatever technology is used, all tools have intrinsic limitations.
          • Remotely solve a few of the problems. Also you can do some things.
            • Examples: launching a new project, complex technical assistance.
          • These limitations with time they turn into real obstacles for learning.
        • Web-based education is often associated to distance education.
    • Feature 1: It is a desingned information space
      • For learning environments, the functional requirements are and have not been yet systematically studied. Here are a few examples:
        • Using information in educational interactions.
        • Multi-authoring.
        • Maintaining information
        • Indicating information source.
        • Following technical evolution.
        • Sharing information with the world.
    • Feature 4: Students are active but also the can be actors:
      • Texts and Web pages are not the only tool that students put together. also they can be computer programmes, graphical objects. etc.
      • VLE is the set of activities within which students construct and share objects. .
        • Most often these objects are Web pages
    • Feature 7: Most virtual environments overlap with physical environments
      • VLE integrate a variety of software tools, but also integrate all the physical tools that can be found in a classroom.
        • Most virtual learning environments include:
          • A variety of non-computerised learning resources: concrete manipulation tools, instruments, books.
          • A variety of interactions that are not computer-mediated: face-to-face discussions among students, lectures by the teacher.
          • A variety of activities that are not computer-based: field trips, role playing.
        • The physical is no need to draw a boundary between physical and virtual worlds, the key is to integrate them, not to separate them.
    • Feature 3: The virtual space is explicitly represented:
      • This space may have an impact on the learning process further motivational aspects.
        • There exist a variety of ways by which virtual space has an goood impact on learning interactions
      • Virtual space may help for searching
      • Virtual space influence on users behaviour
    • Feature 6. Virtual learning environments integrate heterogeneous technologies and multiple pedagogical approaches
      • A virtual learning environment integrates a variety of tools.
        • For example, the designer has not to choose between self-instruction and tutoring, but decides to use both, self-instruction as the basis and tutoring when it is necessary.
        • information, communication, collaboration, learning and management.
      • A physical learning environment generally has courses, resources, formal communication and informal communication, an administration.
      • Technical and pedagogical integration vary in complexity, significantly facilitated by web technology. From basic integration of software on a single webpage to advanced levels.
        • If the student enters an answer that the Authorware standard pattern matching techniques cannot parse, the message is passed to the mailer.
        • These examples show that technical integration supports pedagogical integration.
      • If the student press ‘help’ or if the programme itself finds out that the student needs help, it opens up the chat and automatically sends to the teacher a request for help and a summary of what the student has done.
    • Feacture 2 : Is a social space:
      • The notion of social space opens some interesting possibilities that only have been explored for the last few years. For example:
        • This information may be more useful in some cases, for example if the student does not know very well what he/she is looking for.
        • Can be represented explicitly. For example, students may leave trace of their presence in a room or on a page.
        • Can be represented by drawing a graph in which students are the nodes and the thickness of the link between two nodes represents the number of e-mail messages between two students.
  2. What is VLE?

    • is any educational software or web-based tool. It has some specific qualities that make it different from general educational websites or simple boring web pages.
  3. VLE stands for: Virtual Learning Environment

  4. Will virtual learning environmets improve education?

    • We will not enter here into the debate on what is virtual and what is not, or on where the physical is no need to draw a boundary between physical and virtual worlds, the key is to integrate them, not to separate them.

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Información

Descripción
Mapa Mental sobre Virtual Learning Environments, creado por English Team GT01 Tema2 el 11/07/2024.
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Historial
  • Creado por English Team GT01 Tema2 · 28 jun 2024
  • Copiado por English Team GT01 Tema2 · 11 jul 2024
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